Computer Science
Field Experiment
100%
Privacy Concern
90%
Practical Implication
80%
Mobile App
70%
Information Consumption
60%
Driving Behavior
60%
Security Awareness
50%
Laboratory Experiment
49%
Online Identity
45%
Sedentary Lifestyle
39%
Fitness Activity
39%
Social Network
37%
Essential Feature
30%
Task Performance
30%
Visualization Feature
30%
Psychological Response
30%
Security Violation
30%
Mobile Interaction
30%
Knowledge Community
30%
Evaluation Research
30%
Measurement Scale
30%
haptic interaction
30%
Social Comparison
30%
Collected Data
30%
Relevance Information
30%
Additive Effect
30%
Granular Level
30%
User Annoyance
30%
Facebook
30%
Intrinsic Motivation
30%
Customer Behavior
30%
Online Customer
30%
Information Security
30%
Annotation
30%
Exploratory Study
30%
Influencing Factor
30%
Crowdfunding Platform
30%
Privacy Threat
30%
Social Information
30%
Coping Strategies
30%
Healthy Lifestyle
30%
User Performance
30%
Human-Computer Interaction
30%
Driving Simulator
30%
Human Computer Interaction
30%
Social Comparison Theory
23%
Behavioral Response
22%
Image Enhancement
20%
Social Networking Website
20%
Theory Formation
20%
Keyphrases
Transactional Privacy Concerns
80%
Control Agencies
60%
Privacy Verification
60%
General Privacy Concerns
60%
Facebook Application
60%
Agent Perspective
60%
Athletics
30%
Social Sharing
30%
Connection Management
30%
Help Request
30%
Exercise Outcomes
30%
Online Help
30%
Diffusion of Responsibility
30%
Social Feedback
30%
Effective Characteristics
30%
Running Performance
30%
Lexical Similarity
30%
Crowdfunding Performance
30%
Text Generator
30%
Leader Support
30%
Online Consumer Behavior
30%
Privacy Preferences
30%
Firm Recovery
30%
Medical Crowdfunding
30%
Social Messaging
30%
Relative Evaluation
30%
Social Fitness
30%
Network Closure
30%
Exercise Tracking
30%
Capital Gains
30%
Mobile Shopping Apps
30%
Dyadic Exchange
30%
Social Applications
30%
Social Connectivity
30%
Friend Request
30%
Relational Dialectics
30%
Social Apps
30%
Online Knowledge Community
30%
Mobile Fitness Application
30%
Privacy Invasion
30%
Touch Mode
30%
Immersive Storytelling
30%
Relationship Bonds
30%
Immersive Narratives
30%
Security Violation
30%
Security Information
30%
App Store
30%
Fitness App
30%
Privacy-protective Behaviors
30%
Activeness
30%
Psychology
Performance Feedback
90%
Mobile Phones
60%
Story-Telling
60%
Narrative
60%
Psychology
54%
Behavioral Intervention
49%
Online Social Networking
47%
Psychological Distress
45%
Autonomy
30%
Coping Behavior
30%
Bonding Relationship
30%
Information Processing
30%
Envy
30%
Social Interaction
30%
Organizational Support
30%
Pro-Environmental Behavior
30%
Task Involvement
30%
Social Reward
30%
Negative Affect
30%
Facebook
30%
Social Networking
30%
Eye-Tracking
30%
Disclosure
20%
Field Study
20%
Coping Strategies
15%
Social Media
15%
Positive Feedback
15%
Physical Activity
15%
Self-Assessment
15%
Halo
15%
Interactivity
15%
Construal
15%
Human Computer Interaction
15%
Focus Group
9%
Overconfidence
9%
Breach of Privacy
9%
Self-Disclosure
7%
Embodied Cognition
6%
Revenge
6%