Computer Science
Human Computation
100%
Digital Libraries
97%
Annotation
50%
Mobile Information
35%
Information Retrieval Systems
35%
Deepfakes
35%
Search Experience
33%
Text Categorization
32%
Information Quality
32%
Search Engine
30%
Information Retrieval
28%
Content Creation
28%
Gamification
28%
Information Literacy
28%
Learning Experiences
26%
Resource Discovery
25%
Concept Research
25%
Collected Data
25%
Evaluation Result
25%
Multimedia Content
24%
Web Page
23%
Collaborative Learning
22%
Answering Service
22%
Influencing Factor
21%
clustering approach
21%
Visualization System
21%
Summarization System
21%
Online Environment
21%
Query Similarity
21%
Content Analysis
21%
Interface Design
19%
Creating Content
17%
question answering system
17%
Extracted Information
17%
Microblogs
17%
Heuristic Evaluation
17%
Mobile Application
16%
Intrinsic Motivation
15%
Research Direction
14%
Responder
14%
Framing Effect
14%
mobile service
14%
Trend Analysis
14%
Social Application
14%
Social Network Analysis
14%
Collective Intelligence
14%
Geography Education
14%
Affective Information
14%
Game Playing
14%
Reusable Software
14%
Keyphrases
Human Computation Games
32%
Content Sharing
28%
Digital Libraries
26%
Information Seeking
22%
Subjective Relevance
21%
Social Tags
21%
Dissertation Abstracts
21%
Multi-document Summarization
21%
Non-usage
21%
Microblogging
21%
Information Literacy
21%
Hybrid Queries
21%
Literacy Games
21%
Query System
21%
Microblog
21%
Information Retrieval System
18%
Social Tagging
17%
Mobile Content Sharing
16%
Text Categorization
16%
Query Log
15%
Multimedia Annotation
14%
Georeferencing
14%
Twitter
14%
Pokemon
14%
Access Features
14%
Query Clustering
14%
Mobile Content Sharing Game
14%
Application Prototype
14%
Mobile Social Apps
14%
COVID-19 Tweets
14%
Project Space
14%
Affective Embodied Agent
14%
Academic Papers
14%
Mobile Phone Use
14%
Mobile Information Needs
14%
Data Mining Techniques
14%
Question Answering System
14%
Contribution Patterns
14%
Search Assistant
14%
Microblogging Services
14%
Hierarchical Framework
14%
Similarity Identification
14%
Graphical Approach
14%
Query Recommendation
14%
Query Similarity
14%
Identification Approach
14%
Query Graph
14%
Visualizer
14%
Pervasive Gaming
13%
Tertiary Students
13%