Abstract
In standard models of iterative thinking, players choose a fixed rule level from a fixed rule hierarchy. Nonequilibrium behavior emerges when players do not perform enough thinking steps. Existing approaches, however, are inherently static. This paper introduces a Bayesian level-k model, in which level-0 players adjust their actions in response to historical game play, whereas higher-level thinkers update their beliefs on opponents’ rule levels and best respond with different rule levels over time. As a consequence, players choose a dynamic rule level (i.e., sophisticated learning) from a varying rule hierarchy (i.e., adaptive learning). We apply our model to existing experimental data on three distinct games: the p-beauty contest, Cournot oligopoly, and private-value auction. We find that both types of learning are significant in p-beauty contest games, but only adaptive learning is significant in the Cournot oligopoly, and only sophisticated learning is significant in the private-value auction. We conclude that it is useful to have a unified framework that incorporates both types of learning to explain dynamic choice behavior across different settings.
Original language | English |
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Pages (from-to) | 1622-1638 |
Number of pages | 17 |
Journal | Management Science |
Volume | 67 |
Issue number | 3 |
DOIs | |
Publication status | Published - Mar 2021 |
Externally published | Yes |
Bibliographical note
Publisher Copyright:Copyright: © 2020 INFORMS
ASJC Scopus Subject Areas
- Strategy and Management
- Management Science and Operations Research
Keywords
- Adaptive learning
- Level-k models
- Sophisticated learning