A Bayesian level-k model in N-person games

Teck Hua Ho, So Eun Park, Xuanming Su

Research output: Contribution to journalArticlepeer-review

11 Citations (Scopus)

Abstract

In standard models of iterative thinking, players choose a fixed rule level from a fixed rule hierarchy. Nonequilibrium behavior emerges when players do not perform enough thinking steps. Existing approaches, however, are inherently static. This paper introduces a Bayesian level-k model, in which level-0 players adjust their actions in response to historical game play, whereas higher-level thinkers update their beliefs on opponents’ rule levels and best respond with different rule levels over time. As a consequence, players choose a dynamic rule level (i.e., sophisticated learning) from a varying rule hierarchy (i.e., adaptive learning). We apply our model to existing experimental data on three distinct games: the p-beauty contest, Cournot oligopoly, and private-value auction. We find that both types of learning are significant in p-beauty contest games, but only adaptive learning is significant in the Cournot oligopoly, and only sophisticated learning is significant in the private-value auction. We conclude that it is useful to have a unified framework that incorporates both types of learning to explain dynamic choice behavior across different settings.

Original languageEnglish
Pages (from-to)1622-1638
Number of pages17
JournalManagement Science
Volume67
Issue number3
DOIs
Publication statusPublished - Mar 2021
Externally publishedYes

Bibliographical note

Publisher Copyright:
Copyright: © 2020 INFORMS

ASJC Scopus Subject Areas

  • Strategy and Management
  • Management Science and Operations Research

Keywords

  • Adaptive learning
  • Level-k models
  • Sophisticated learning

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