TY - GEN
T1 - A digital game for international students' adjustment
AU - Bisadi, Maryam
AU - Chua, Alton Y.K.
AU - Keong, Lee Chu
PY - 2013
Y1 - 2013
N2 - Although digital games have been developed for various subject areas, little attention has been focused on using digital games to address international students' adjustment issues. For this reason, this paper endeavors to explore the use of a digital game in facilitating international students acquire adjustment-related information. Specifically, the objectives of this paper are twofold. One, it seeks to introduce a digital game called Digital Game for International Student Training (DGIST) which is intended to satisfy important aspects of international students' information needs through fun. Two, it seeks to perform a preliminary evaluation of DGIST in terms of its efficacy in helping international students acquire adjustment-related information through a before-and-after with control experimental design. A total of 80 participants were involved in the study. Despite a few shortcomings, the results for DGIST appeared to be promising. Statistical analyses confirmed that DGIST was more effective in helping students acquire adjustment-related information than the paper-based document. This paper concludes with some limitations and suggests a few areas for further research.
AB - Although digital games have been developed for various subject areas, little attention has been focused on using digital games to address international students' adjustment issues. For this reason, this paper endeavors to explore the use of a digital game in facilitating international students acquire adjustment-related information. Specifically, the objectives of this paper are twofold. One, it seeks to introduce a digital game called Digital Game for International Student Training (DGIST) which is intended to satisfy important aspects of international students' information needs through fun. Two, it seeks to perform a preliminary evaluation of DGIST in terms of its efficacy in helping international students acquire adjustment-related information through a before-and-after with control experimental design. A total of 80 participants were involved in the study. Despite a few shortcomings, the results for DGIST appeared to be promising. Statistical analyses confirmed that DGIST was more effective in helping students acquire adjustment-related information than the paper-based document. This paper concludes with some limitations and suggests a few areas for further research.
KW - Adjustment
KW - Fun
KW - Gameplay
KW - Information need
KW - International student
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M3 - Conference contribution
AN - SCOPUS:84886927710
SN - 9789728939885
T3 - Proceedings of the International Conference e-Learning 2013
SP - 255
EP - 262
BT - Proceedings of the International Conference e-Learning 2013
T2 - International Conference e-Learning 2013, Part of the IADIS Multi Conference on Computer Science and Information Systems 2013, MCCSIS 2013
Y2 - 23 July 2013 through 26 July 2013
ER -