A game-based approach to teaching social problem-solving skills

Rebecca P. Ang, Jean Lee Tan, Dion H. Goh, Vivien S. Huan, Yoon Phaik Ooi, Jillian S.T. Boon, Daniel S.S. Fung

Research output: Chapter in Book/Report/Conference proceedingChapter

1 Citation (Scopus)

Abstract

This chapter describes a game-based approach to teaching social problem solving skills. This chapter presents the background, literature review, development and evaluation of a social problem-solving game, Socialdrome, for use with primary school going children in Singapore. The game sought to intentionally teach children to identify and manage feelings, exercise self-control, solve social problems and negotiate conflict situations. This chapter has two objectives. First, we describe the design of Socialdrome, which is in alignment with instructional design and game design principles. In Study 1, we reported a formative evaluation of the game. This led to further refinements of the game. Second, we presented Study 2, an investigation of the learning outcomes and user acceptance arising from using Socialdrome. Here, a summative evaluation of the game in a formal classroom setting was reported. We concluded with directions for future work.

Original languageEnglish
Title of host publicationOphthalmology
Subtitle of host publicationBreakthroughs in Research and Practice
PublisherIGI Global
Pages525-553
Number of pages29
ISBN (Electronic)9781522552000
ISBN (Print)9781522551980
DOIs
Publication statusPublished - Jan 1 2018
Externally publishedYes

Bibliographical note

Publisher Copyright:
© 2018 by IGI Global.

ASJC Scopus Subject Areas

  • General Social Sciences

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