Abstract
This paper tests a learning-based model of strategic teaching in repeated games with incomplete information. The repeated game has a long-run player whose type is unknown to a group of short-run players. The proposed model assumes a fraction of 'short-run' players follow a one-parameter learning model (self-tuning EWA). In addition, some 'long-run' players are myopic while others are sophisticated and rationally anticipate how short-run players adjust their actions over time and "teach" the short-run players to maximize their long-run payoffs. All players optimize noisily. The proposed model nests an agent-based quantal-response equilibrium (AQRE) and the standard equilibrium models as special cases. Using data from 28 experimental sessions of trust and entry repeated games, including 8 previously unpublished sessions, the model fits substantially better than chance and much better than standard equilibrium models. Estimates show that most of the long-run players are sophisticated, and short-run players become more sophisticated with experience.
Original language | English |
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Pages (from-to) | 340-371 |
Number of pages | 32 |
Journal | Games and Economic Behavior |
Volume | 55 |
Issue number | 2 |
DOIs | |
Publication status | Published - May 2006 |
Externally published | Yes |
ASJC Scopus Subject Areas
- Finance
- Economics and Econometrics
Keywords
- Quantal response equilibrium
- Repeated games
- Self-tuning experience-weighted attraction learning