Abstract
Human computation games (HCGs) are applications that leverage games to solve computational problems that are out reach of the capacity of computers. Game aesthetics are critical for HCG acceptance, and the game elements should motivate users to contribute time and effort. In this paper, we examine the effect of aesthetic experience on intention to use HCGs. A between-subjects experiment was conducted to compare a HCG and a human computation system (HCS). Results demonstrated that HCGs provided a greater sense of aesthetic experience and attracted more intentional usage than HCSs. Implications of this study are discussed.
Original language | English |
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Title of host publication | Digital Libraries |
Subtitle of host publication | Providing Quality Information - 17th International Conference on Asia-Pacific Digital Libraries, ICADL 2015, Proceedings |
Editors | Robert B. Allen, Jane Hunter, Marcia L. Zeng |
Publisher | Springer Verlag |
Pages | 264-273 |
Number of pages | 10 |
ISBN (Print) | 9783319279732 |
DOIs | |
Publication status | Published - 2015 |
Externally published | Yes |
Event | 17th International Conference on Digital Libraries: Providing Quality Information, ICADL 2015 - Seoul, Korea, Republic of Duration: Dec 9 2015 → Dec 12 2015 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 9469 |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 17th International Conference on Digital Libraries: Providing Quality Information, ICADL 2015 |
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Country/Territory | Korea, Republic of |
City | Seoul |
Period | 12/9/15 → 12/12/15 |
Bibliographical note
Publisher Copyright:© Springer International Publishing Switzerland 2015.
ASJC Scopus Subject Areas
- Theoretical Computer Science
- General Computer Science
Keywords
- Acceptance
- Aesthetic experience
- Human Computation Games