Aesthetic experience and acceptance of human computation games

Xiaohui Wang*, Dion Hoe Lian Goh, Ee Peng Lim, Adrian Wei Liang Vu

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)

Abstract

Human computation games (HCGs) are applications that leverage games to solve computational problems that are out reach of the capacity of computers. Game aesthetics are critical for HCG acceptance, and the game elements should motivate users to contribute time and effort. In this paper, we examine the effect of aesthetic experience on intention to use HCGs. A between-subjects experiment was conducted to compare a HCG and a human computation system (HCS). Results demonstrated that HCGs provided a greater sense of aesthetic experience and attracted more intentional usage than HCSs. Implications of this study are discussed.

Original languageEnglish
Title of host publicationDigital Libraries
Subtitle of host publicationProviding Quality Information - 17th International Conference on Asia-Pacific Digital Libraries, ICADL 2015, Proceedings
EditorsRobert B. Allen, Jane Hunter, Marcia L. Zeng
PublisherSpringer Verlag
Pages264-273
Number of pages10
ISBN (Print)9783319279732
DOIs
Publication statusPublished - 2015
Externally publishedYes
Event17th International Conference on Digital Libraries: Providing Quality Information, ICADL 2015 - Seoul, Korea, Republic of
Duration: Dec 9 2015Dec 12 2015

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9469
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference17th International Conference on Digital Libraries: Providing Quality Information, ICADL 2015
Country/TerritoryKorea, Republic of
CitySeoul
Period12/9/1512/12/15

Bibliographical note

Publisher Copyright:
© Springer International Publishing Switzerland 2015.

ASJC Scopus Subject Areas

  • Theoretical Computer Science
  • General Computer Science

Keywords

  • Acceptance
  • Aesthetic experience
  • Human Computation Games

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