Benefits of exergame exercise on physical functioning of elderly people

Niina Katajapuu, Mika Luimula, Yin Leng Theng, Tan Phat Pham, Jinhui Li, Aung Pyae, Keizo Sato

Research output: Chapter in Book/Report/Conference proceedingConference contribution

19 Citations (Scopus)

Abstract

The study introduces five exergames developed by researchers from Finland, Singapore, and Japan. These exergames utilize Microsoft Kinect motion detection sensors. The exergames were tested in Singapore in 2016. A total of 30 participants using exergames completed the six-week intervention study. In this study, we wanted to measure the changes in body functions and activities in elderly population who conducted exercise under three settings: (i) using exergame, (ii) using conventional exercise, and (iii) continuing everyday activities. The main outcome of this study measured with SPPB and Berg Balance Scale was that both types of exercise, game and conventional, were useful for elderly people's physical functioning.

Original languageEnglish
Title of host publication8th IEEE International Conference on Cognitive Infocommunications, CogInfoCom 2017 - Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781538612644
DOIs
Publication statusPublished - Jul 2 2017
Externally publishedYes
Event8th IEEE International Conference on Cognitive Infocommunications, CogInfoCom 2017 - Debrecen, Hungary
Duration: Sept 11 2017Sept 14 2017

Publication series

Name8th IEEE International Conference on Cognitive Infocommunications, CogInfoCom 2017 - Proceedings
Volume2018-January

Conference

Conference8th IEEE International Conference on Cognitive Infocommunications, CogInfoCom 2017
Country/TerritoryHungary
CityDebrecen
Period9/11/179/14/17

Bibliographical note

Publisher Copyright:
© 2017 IEEE.

ASJC Scopus Subject Areas

  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction
  • Communication
  • Cognitive Neuroscience

Keywords

  • aging
  • digital physical therapy
  • gamification
  • physical functioning
  • Serious games

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