Abstract
The study introduces five exergames developed by researchers from Finland, Singapore, and Japan. These exergames utilize Microsoft Kinect motion detection sensors. The exergames were tested in Singapore in 2016. A total of 30 participants using exergames completed the six-week intervention study. In this study, we wanted to measure the changes in body functions and activities in elderly population who conducted exercise under three settings: (i) using exergame, (ii) using conventional exercise, and (iii) continuing everyday activities. The main outcome of this study measured with SPPB and Berg Balance Scale was that both types of exercise, game and conventional, were useful for elderly people's physical functioning.
Original language | English |
---|---|
Title of host publication | 8th IEEE International Conference on Cognitive Infocommunications, CogInfoCom 2017 - Proceedings |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
ISBN (Electronic) | 9781538612644 |
DOIs | |
Publication status | Published - Jul 2 2017 |
Externally published | Yes |
Event | 8th IEEE International Conference on Cognitive Infocommunications, CogInfoCom 2017 - Debrecen, Hungary Duration: Sept 11 2017 → Sept 14 2017 |
Publication series
Name | 8th IEEE International Conference on Cognitive Infocommunications, CogInfoCom 2017 - Proceedings |
---|---|
Volume | 2018-January |
Conference
Conference | 8th IEEE International Conference on Cognitive Infocommunications, CogInfoCom 2017 |
---|---|
Country/Territory | Hungary |
City | Debrecen |
Period | 9/11/17 → 9/14/17 |
Bibliographical note
Publisher Copyright:© 2017 IEEE.
ASJC Scopus Subject Areas
- Computer Networks and Communications
- Computer Vision and Pattern Recognition
- Human-Computer Interaction
- Communication
- Cognitive Neuroscience
Keywords
- aging
- digital physical therapy
- gamification
- physical functioning
- Serious games