Abstract
High-level decision-making for multiple uncrewed aerial vehicles (multi-UAV) mission planning is crucial, especially with the rising demand for long-term services in geo-distributed environments. However, the interrelated issues of multi-UAV deployment and task allocation are often addressed separately. This article integrates these two problems and introduces a hierarchical framework for effective decision-making. This is achieved by proposing balanced capability (BC), a customized metric tailored for long-term multi-UAV missions with geographically dispersed targets. By considering the global objective and self-organized coordination, a joint optimization model is established from a game-theoretical perspective. Additionally, a novel tangent and cotangent search algorithm (TCSA) is proposed to steer cooperative players toward the global objective in the upper layer, while in the lower layer, a modified distributed task allocation algorithm (MDT2A) incentivizes each autonomous player to efficiently maximize their individual benefits. Simulations validate the effectiveness of the proposed method, with comparative results highlighting the superiority of the algorithms.
Original language | English |
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Journal | IEEE Transactions on Systems, Man, and Cybernetics: Systems |
DOIs | |
Publication status | Accepted/In press - 2025 |
Externally published | Yes |
Bibliographical note
Publisher Copyright:© 2025 IEEE.
ASJC Scopus Subject Areas
- Software
- Control and Systems Engineering
- Human-Computer Interaction
- Computer Science Applications
- Electrical and Electronic Engineering
Keywords
- Decision-making
- deployment
- game
- multiple uncrewed aerial vehicles (multi-UAV)
- task allocation