Abstract
Recent developments in affective computing have provided more options in the way online education can be delivered. However, research on how affective computing can be used in online education is lacking. The research objectives are twofold: to investigate the influence of affective EAs on students’ motivation, enjoyment, learning efficacy and intention to use, and to uncover factors influencing their intention to use an online tutorial with affective EAs. To achieve this, 190 tertiary students participated in a between-subjects experiment (text-only vs. affective-EAs). Students benefited from the affective EAs in the tutorial as indicated by the increased learning motivation and enjoyment. Moreover, relevance, confidence, satisfaction, affective enjoyment, and behavioral enjoyment were found to be significant predictors for intention to use.
Original language | English |
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Title of host publication | Research and Advanced Technology for Digital Libraries - 19th International Conference on Theory and Practice of Digital Libraries, TPDL 2015, Proceedings |
Editors | Cezary Mazurek, Marcin Werla, Sarantos Kapidakis |
Publisher | Springer Verlag |
Pages | 169-181 |
Number of pages | 13 |
ISBN (Print) | 9783319245911 |
DOIs | |
Publication status | Published - 2015 |
Externally published | Yes |
Event | 19th International Conference on Theory and Practice of Digital Libraries, TPDL 2015 - Poznan, Poland Duration: Sept 14 2015 → Sept 18 2015 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 9316 |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 19th International Conference on Theory and Practice of Digital Libraries, TPDL 2015 |
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Country/Territory | Poland |
City | Poznan |
Period | 9/14/15 → 9/18/15 |
Bibliographical note
Publisher Copyright:© Springer International Publishing Switzerland 2015.
ASJC Scopus Subject Areas
- Theoretical Computer Science
- General Computer Science
Keywords
- Affective embodied agent
- Enjoyment
- Information literacy
- Intention to use
- Knowledge retention
- Motivation
- Online tutorial