Deep Animation Video Interpolation in the Wild

Li Siyao, Shiyu Zhao, Weijiang Yu, Wenxiu Sun, Dimitris Metaxas, Chen Change Loy, Ziwei Liu*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

89 Citations (Scopus)

Abstract

In the animation industry, cartoon videos are usually produced at low frame rate since hand drawing of such frames is costly and time-consuming. Therefore, it is desirable to develop computational models that can automatically interpolate the in-between animation frames. However, existing video interpolation methods fail to produce satisfying results on animation data. Compared to natural videos, animation videos possess two unique characteristics that make frame interpolation difficult: 1) cartoons comprise lines and smooth color pieces. The smooth areas lack textures and make it difficult to estimate accurate motions on animation videos. 2) cartoons express stories via exaggeration. Some of the motions are non-linear and extremely large. In this work, we formally define and study the animation video interpolation problem for the first time. To address the aforementioned challenges, we propose an effective framework, AnimeInterp, with two dedicated modules in a coarse-to-fine manner. Specifically, 1) Segment-Guided Matching resolves the “lack of textures” challenge by exploiting global matching among color pieces that are piecewise coherent. 2) Recurrent Flow Refinement resolves the “non-linear and extremely large motion” challenge by recurrent predictions using a transformer-like architecture. To facilitate comprehensive training and evaluations, we build a large-scale animation triplet dataset, ATD-12K, which comprises 12,000 triplets with rich annotations. Extensive experiments demonstrate that our approach outperforms existing state-of-the-art interpolation methods for animation videos. Notably, AnimeInterp shows favorable perceptual quality and robustness for animation scenarios in the wild. The proposed dataset and code are available at https://github.com/lisiyao21/AnimeInterp/.

Original languageEnglish
Title of host publicationProceedings - 2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2021
PublisherIEEE Computer Society
Pages6583-6591
Number of pages9
ISBN (Electronic)9781665445092
DOIs
Publication statusPublished - 2021
Externally publishedYes
Event2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2021 - Virtual, Online, United States
Duration: Jun 19 2021Jun 25 2021

Publication series

NameProceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
ISSN (Print)1063-6919

Conference

Conference2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2021
Country/TerritoryUnited States
CityVirtual, Online
Period6/19/216/25/21

Bibliographical note

Publisher Copyright:
© 2021 IEEE

ASJC Scopus Subject Areas

  • Software
  • Computer Vision and Pattern Recognition

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