Evaluating library escape: A prototype information literacy game

Yan Ru Guo, Dion Hoe Lian Goh

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

The use of digital game-based learning has grown rapidly in recent years, including in information literacy (IL) education. However, many efforts have failed because users are not involved in the design process. The present study adopts a user-centered design approach to evaluate an educational IL game prototype, with data analyzed based on Pedagogical Playability Heuristics.

Original languageEnglish
Title of host publicationDigital Libraries
Subtitle of host publicationProviding Quality Information - 17th International Conference on Asia-Pacific Digital Libraries, ICADL 2015, Proceedings
EditorsRobert B. Allen, Jane Hunter, Marcia L. Zeng
PublisherSpringer Verlag
Pages302-303
Number of pages2
ISBN (Print)9783319279732
Publication statusPublished - 2015
Externally publishedYes
Event17th International Conference on Digital Libraries: Providing Quality Information, ICADL 2015 - Seoul, Korea, Republic of
Duration: Dec 9 2015Dec 12 2015

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9469
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference17th International Conference on Digital Libraries: Providing Quality Information, ICADL 2015
Country/TerritoryKorea, Republic of
CitySeoul
Period12/9/1512/12/15

Bibliographical note

Publisher Copyright:
© Springer International Publishing Switzerland 2015.

ASJC Scopus Subject Areas

  • Theoretical Computer Science
  • General Computer Science

Keywords

  • Digital game-based learning
  • Information literacy
  • Pedagogical playability heuristics
  • User evaluation

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