Examining the Effectiveness of Gamification in Human Computation

Xiaohui Wang*, Dion Hoe Lian Goh, Ee Peng Lim, Adrian Wei Liang Vu, Alton Yeow Kuan Chua

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

20 Citations (Scopus)

Abstract

Within the human computation paradigm, gamification is increasingly gaining interest. This is because an enjoyable experience generated by game features can be a powerful approach to attract participants. Although potentially useful, little research has been conducted into understanding the effectiveness of gamification in human computation. In this experimental study, we operationalized effectiveness as perceived engagement and user acceptance and examined it by comparing the performance of a gamified human computation system against a non-gamified version. We also investigate the determinants of acceptance and how their effects differ between these two systems. Analysis of our data found that participants experienced more engagement and showed higher behavioral intentions toward the gamified system. Moreover, perceived output quality and perceived engagement were significant determinants of acceptance of the gamified system. In contrast, determinants for acceptance of the non-gamified system were perceived output quality and perceived usability.

Original languageEnglish
Pages (from-to)813-821
Number of pages9
JournalInternational Journal of Human-Computer Interaction
Volume33
Issue number10
DOIs
Publication statusPublished - Oct 3 2017
Externally publishedYes

Bibliographical note

Publisher Copyright:
© 2017 Taylor & Francis Group, LLC.

ASJC Scopus Subject Areas

  • Human Factors and Ergonomics
  • Human-Computer Interaction
  • Computer Science Applications

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