Experimental evaluation of affective embodied agents in an information literacy game

Yan Ru Guo, Dion Hoe Lian Goh, Hurizan Bin Hussain Muhamad, Boon Kuang Ong, Zichao Lei

Research output: Chapter in Book/Report/Conference proceedingConference contribution

8 Citations (Scopus)

Abstract

Digital game-based learning (DGBL) has become increasingly popular. With elements such as narratives, rewards, quests, and interactivity, DGBL can actively engage learners, stimulating desired learning outcomes. In an effort to increase its appeal, affective embodied agents (EAs) have been incorporated as learning companions or instructors in DGBL. However, claims about the efficacy of using affective EAs in DGBL have scarcely been subjected to empirical analysis. Therefore, this study aims to investigate the influence of affective EAs on students' learning outcome, motivation, perceived usefulness, and behavioral intention in an information literacy (IL) game. Eighty tertiary students were recruited and randomly assigned in a pre- and post-test between-subjects experiment with two conditions: affective-EA and no-EA. Results showed that participants benefited from interacting with the affective EA in the IL game in terms of attention, confidence, satisfaction, and intention to learn IL knowledge and to recommend. However, there were no significant differences in learning outcome, relevance, or intention to play the game. Contributions and limitations of this study are also discussed at the end.

Original languageEnglish
Title of host publicationJCDL 2016 - Proceedings of the 16th ACM/IEEE-CS Joint Conference on Digital Libraries
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages119-128
Number of pages10
ISBN (Electronic)9781450342292
DOIs
Publication statusPublished - Sept 1 2016
Externally publishedYes
Event16th ACM/IEEE-CS Joint Conference on Digital Libraries, JCDL 2016 - Newark, United States
Duration: Jun 19 2016Jun 23 2016

Publication series

NameProceedings of the ACM/IEEE Joint Conference on Digital Libraries
Volume2016-September
ISSN (Print)1552-5996

Conference

Conference16th ACM/IEEE-CS Joint Conference on Digital Libraries, JCDL 2016
Country/TerritoryUnited States
CityNewark
Period6/19/166/23/16

Bibliographical note

Publisher Copyright:
© 2016 ACM.

ASJC Scopus Subject Areas

  • General Engineering

Keywords

  • Affective embodied agent
  • digital game-based learning
  • educational games
  • game evaluation
  • information literacy education

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