Exploring factors that make online interactive games successful: A heuristic approach

Yin Leng Theng*, Agnes Kit Ying Ho, Esther Shir Wei Wee

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Game design is challenging and expensive. It is challenging in that it is difficult to create games that are easy to learn as well as enjoyable to play. It is also expensive as only a small number of games, having spent millions in creating the games, eventually becomes successfully in the market yearly. While technologies have been improving swiftly, game design guidelines have evolved slowly, and developers have to rely on limited theoretical findings, experiences and foreknowledge to create innovative and successful games. Using a theoretical model underlying game heuristics, this paper describes a study to investigate factors that might make online interactive games successful. The findings identified that usability and aesthetic appeal of the game interface are the two most important factors governing gamers' decisions to purchase a particular game. The paper concludes with implications for the design of online interactive games.

Original languageEnglish
Title of host publicationComputer-Human Interaction - 8th Asia-Pacific Conference, APCHI 2008, Proceedings
Pages362-371
Number of pages10
DOIs
Publication statusPublished - 2008
Externally publishedYes
Event8th Asia-Pacific Conference on Computer-Human Interaction, APCHI 2008 - Seoul, Korea, Republic of
Duration: Jul 6 2008Jul 9 2008

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume5068 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference8th Asia-Pacific Conference on Computer-Human Interaction, APCHI 2008
Country/TerritoryKorea, Republic of
CitySeoul
Period7/6/087/9/08

ASJC Scopus Subject Areas

  • Theoretical Computer Science
  • General Computer Science

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