Exploring the association between the Proteus effect and intention to play massive multiplayer online role-playing games (MMORPGs)

Seungjong Sun, Jang Hyun Kim, Kwan Min Lee, Dongyan Nan*

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

14 Citations (Scopus)

Abstract

Purpose: Massive multiplayer online role-playing games (MMORPGs) are representative metaverse games that are thriving in academia and the industry. This study aims to develop an integrated model based on Yee's motivations and the Proteus effect to explore individuals' intentions of playing MMORPGs. Design/methodology/approach: The data were gathered by conducting an online survey (n = 441) for the players of World of Warcraft, an MMORPG. The collected data were analyzed with a structural equation model. Findings: The outcomes of this research reveal that the Proteus effect positively influenced the intentions of the players to play the game via mediations of social, immersion, achievement motivations and enjoyment. Furthermore, the players influenced by the Proteus effect, which enables avatar embodiment and identification, exhibited a stronger intention to play MMORPGs. Originality/value: This research is one of the first attempts to establish a theoretical framework involving the Proteus effect and Yee's motivations. In addition, the findings of this study imply that the Proteus effect should be considered when investigating the individual experience of metaverse games.

Original languageEnglish
Pages (from-to)58-78
Number of pages21
JournalInternet Research
Volume34
Issue number1
DOIs
Publication statusPublished - Feb 1 2024
Externally publishedYes

Bibliographical note

Publisher Copyright:
© 2023, Emerald Publishing Limited.

ASJC Scopus Subject Areas

  • Communication
  • Sociology and Political Science
  • Economics and Econometrics

Keywords

  • Metaverse
  • MMORPG
  • Proteus effect
  • World of warcraft
  • Yee's motivations

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