Freshmen Orientation Program Using Minecraft: Designed by Students for Students during the Covid-19 Pandemic

S. Supraja, Sophia Tan, Fun Siong Lim, Beng Koon Ng, Shen Yong Ho, Andy W.H. Khong

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

This Innovative Practice Full Paper presents experiences in designing a student-led virtual freshmen orientation program that uses a Minecraft environment. We describe the planning process, roles of the organizing committee members, and how the game was constructed for participants to learn and interact with one another. The student organizers not only created a virtual environment that scales the college map where more than a hundred freshmen (participants) could have an immersive experience of the campus, but also ensured the branding and marketing, logistics, and safety/well-being aspects of the event. In this paper, we present students' experience of this program from both the designers' as well as the participants' perspectives. We conducted surveys with the organizing committee members and interviewed the participants to gain insights on their perception of this event. Our analysis showed that student organizers had the autonomy to brainstorm, suggest creative ideas, develop novel games, and procure materials. They also felt that they developed authentic programming and leadership skills. On the other hand, participants felt engaged as the event was well-organized, had clear delivery of information, introduced them to new technology, made them more familiar with the campus, provided a conducive environment to hone their soft skills such as communication and teamwork even before they officially enrolled as undergraduate students in an engineering program, and helped them establish social networks to support them throughout their undergraduate education journey.

Original languageEnglish
Title of host publication2022 IEEE Frontiers in Education Conference, FIE 2022
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781665462440
DOIs
Publication statusPublished - 2022
Externally publishedYes
Event2022 IEEE Frontiers in Education Conference, FIE 2022 - Uppsala, Sweden
Duration: Oct 8 2022Oct 11 2022

Publication series

NameProceedings - Frontiers in Education Conference, FIE
Volume2022-October
ISSN (Print)1539-4565

Conference

Conference2022 IEEE Frontiers in Education Conference, FIE 2022
Country/TerritorySweden
CityUppsala
Period10/8/2210/11/22

Bibliographical note

Publisher Copyright:
© 2022 IEEE.

ASJC Scopus Subject Areas

  • Software
  • Education
  • Computer Science Applications

Keywords

  • freshmen orientation
  • Gamification
  • student experience
  • student perception
  • technology applications

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