Abstract
Recognized for its potential to engage and motivate players, digital game-based learning has grown rapidly in recent years, including in information literacy (IL) education. However, many efforts have failed because users are not usually involved in the design process. Therefore, this study adopts the user-centered design approach in evaluating an educational game prototype for IL education. Interviews with potential users were conducted to elicit their comments and new ideas. Further, the data were analyzed using a theoretical framework, the Pedagogical Playability Heuristics, which was developed to evaluate educational games by aligning pedagogical principles, and game design principles. The resulting IL game is described. Implications of our work on game design are also discussed.
Original language | English |
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Title of host publication | 2016 Symposium on Applied Computing, SAC 2016 |
Publisher | Association for Computing Machinery |
Pages | 199-201 |
Number of pages | 3 |
ISBN (Electronic) | 9781450337397 |
DOIs | |
Publication status | Published - Apr 4 2016 |
Externally published | Yes |
Event | 31st Annual ACM Symposium on Applied Computing, SAC 2016 - Pisa, Italy Duration: Apr 4 2016 → Apr 8 2016 |
Publication series
Name | Proceedings of the ACM Symposium on Applied Computing |
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Volume | 04-08-April-2016 |
Conference
Conference | 31st Annual ACM Symposium on Applied Computing, SAC 2016 |
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Country/Territory | Italy |
City | Pisa |
Period | 4/4/16 → 4/8/16 |
Bibliographical note
Publisher Copyright:© 2016 ACM.
ASJC Scopus Subject Areas
- Software
Keywords
- Digital game-based learning, information literacy
- Pedagogical Playability Heuristics
- User evaluation