From storyboard to software: User evaluation of an information literacy game

Yan Ru Guo, Dion Hoe Lian Goh

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Citations (Scopus)

Abstract

Recognized for its potential to engage and motivate players, digital game-based learning has grown rapidly in recent years, including in information literacy (IL) education. However, many efforts have failed because users are not usually involved in the design process. Therefore, this study adopts the user-centered design approach in evaluating an educational game prototype for IL education. Interviews with potential users were conducted to elicit their comments and new ideas. Further, the data were analyzed using a theoretical framework, the Pedagogical Playability Heuristics, which was developed to evaluate educational games by aligning pedagogical principles, and game design principles. The resulting IL game is described. Implications of our work on game design are also discussed.

Original languageEnglish
Title of host publication2016 Symposium on Applied Computing, SAC 2016
PublisherAssociation for Computing Machinery
Pages199-201
Number of pages3
ISBN (Electronic)9781450337397
DOIs
Publication statusPublished - Apr 4 2016
Externally publishedYes
Event31st Annual ACM Symposium on Applied Computing, SAC 2016 - Pisa, Italy
Duration: Apr 4 2016Apr 8 2016

Publication series

NameProceedings of the ACM Symposium on Applied Computing
Volume04-08-April-2016

Conference

Conference31st Annual ACM Symposium on Applied Computing, SAC 2016
Country/TerritoryItaly
CityPisa
Period4/4/164/8/16

Bibliographical note

Publisher Copyright:
© 2016 ACM.

ASJC Scopus Subject Areas

  • Software

Keywords

  • Digital game-based learning, information literacy
  • Pedagogical Playability Heuristics
  • User evaluation

Fingerprint

Dive into the research topics of 'From storyboard to software: User evaluation of an information literacy game'. Together they form a unique fingerprint.

Cite this