Games for a better life: Effects of playing wii games on the well-being of seniors in a long-term care facility

Younbo Jung*, Koay Jing Li, Ng Sihui Janissa, Wong Li Chieh Gladys, Kwan Min Lee

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

110 Citations (Scopus)

Abstract

In the current study, we examined the impact of playing Nintendo Wii games on the psychological and physical well-being of seniors in a long-term care facility. A six week-long intervention was held in SASCO Senior Citizens' Home, a long-term care facility in Singapore. Forty five residents aged between 56 and 92 years old participated in the longitudinal field experiment. Results showed that playing Wii games had a positive impact on the overall well-being of the elderly, compared to a control group that played traditional board games. Implications for future applications of Wii in interventions for the elderly are discussed.

Original languageEnglish
Title of host publicationProceedings of the 6th Australasian Conference on Interactive Entertainment, IE 2009
DOIs
Publication statusPublished - 2009
Externally publishedYes
Event6th Australasian Conference on Interactive Entertainment, IE 2009 - Sydney, NSW, Australia
Duration: Dec 17 2009Dec 19 2009

Publication series

NameProceedings of the 6th Australasian Conference on Interactive Entertainment, IE 2009

Conference

Conference6th Australasian Conference on Interactive Entertainment, IE 2009
Country/TerritoryAustralia
CitySydney, NSW
Period12/17/0912/19/09

ASJC Scopus Subject Areas

  • Visual Arts and Performing Arts
  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction

Keywords

  • Intervention
  • Seniors
  • Social Game
  • Video Game
  • Well-being

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