@inproceedings{6ab87e80c1d248e88b99943294556f54,
title = "Gamification of community policing: SpamCombat",
abstract = "The purpose of this paper is two-fold. First, it seeks to introduce the conceptual prototype of SpamCombat, a Web application that helps combat spam through gamification of community policing. Second, it attempts to evaluate SpamCombat by identifying factors that can potentially drive users' behavioral intention to adopt. A questionnaire seeking quantitative and qualitative responses was administered to 120 participants. The results indicate that behavioral intention to adopt SpamCombat is generally promising. Most participants appreciated the novelty of SpamCombat in supporting community policing to promote a spam-free cyber space. However, participants felt that using SpamCombat could be time-consuming.",
keywords = "Behavioral intention, Community policing, Gamification, Spam",
author = "Chua, \{Alton Y.K.\} and Snehasish Banerjee",
year = "2013",
doi = "10.1007/978-3-319-02750-0\_8",
language = "English",
isbn = "9783319027494",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "74--83",
booktitle = "Active Media Technology - 9th International Conference, AMT 2013, Proceedings",
address = "Germany",
note = "9th International Conference on Active Media Technology, AMT 2013 ; Conference date: 29-10-2013 Through 31-10-2013",
}