Heuristic evaluation of an information literacy game

Yan Ru Guo*, Dion Hoe Lian Goh

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Libraries have tapped on the popularity of digital game-based learning to promote information literacy (IL) education to students. However, among the many IL games that have been developed, evaluations have mostly relied on anecdotal quotations, or procedures which were neither systematic nor rigorous. This study fills in this gap by adopting the heuristic evaluation method with endusers to evaluate Library Escape, an IL game for tertiary students. Participants identified problems with the game according to the Heuristic Evaluation of Playability (HEP) framework. Useful feedback was gathered, as well as suggestions on how to improve it. We proposed to extend the HEP framework by including two more categories on characters/graphics and pedagogical effectiveness. Implication and limitations of this study are discussed, and directions for future work are pointed out.

Original languageEnglish
Title of host publicationDigital Libraries
Subtitle of host publicationKnowledge, Information, and Data in an Open Access Society - 18th International Conference on Asia-Pacific Digital Libraries, ICADL 2016, Proceedings
EditorsAtsuyuki Morishima, Andreas Rauber, Chern li Liew
PublisherSpringer Verlag
Pages188-199
Number of pages12
ISBN (Print)9783319493039
DOIs
Publication statusPublished - 2016
Externally publishedYes
Event18th International Conference on Asia-Pacific Digital Libraries, ICADL 2016 - Tsukuba, Japan
Duration: Dec 7 2016Dec 9 2016

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10075 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference18th International Conference on Asia-Pacific Digital Libraries, ICADL 2016
Country/TerritoryJapan
CityTsukuba
Period12/7/1612/9/16

Bibliographical note

Publisher Copyright:
© Springer International Publishing AG 2016.

ASJC Scopus Subject Areas

  • Theoretical Computer Science
  • General Computer Science

Keywords

  • Digital game-based learning
  • Game design
  • Heuristic evaluation
  • Heuristic evaluation of playability
  • Information literacy

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