Abstract
Libraries have tapped on the popularity of digital game-based learning to promote information literacy (IL) education to students. However, among the many IL games that have been developed, evaluations have mostly relied on anecdotal quotations, or procedures which were neither systematic nor rigorous. This study fills in this gap by adopting the heuristic evaluation method with endusers to evaluate Library Escape, an IL game for tertiary students. Participants identified problems with the game according to the Heuristic Evaluation of Playability (HEP) framework. Useful feedback was gathered, as well as suggestions on how to improve it. We proposed to extend the HEP framework by including two more categories on characters/graphics and pedagogical effectiveness. Implication and limitations of this study are discussed, and directions for future work are pointed out.
Original language | English |
---|---|
Title of host publication | Digital Libraries |
Subtitle of host publication | Knowledge, Information, and Data in an Open Access Society - 18th International Conference on Asia-Pacific Digital Libraries, ICADL 2016, Proceedings |
Editors | Atsuyuki Morishima, Andreas Rauber, Chern li Liew |
Publisher | Springer Verlag |
Pages | 188-199 |
Number of pages | 12 |
ISBN (Print) | 9783319493039 |
DOIs | |
Publication status | Published - 2016 |
Externally published | Yes |
Event | 18th International Conference on Asia-Pacific Digital Libraries, ICADL 2016 - Tsukuba, Japan Duration: Dec 7 2016 → Dec 9 2016 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
---|---|
Volume | 10075 LNCS |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 18th International Conference on Asia-Pacific Digital Libraries, ICADL 2016 |
---|---|
Country/Territory | Japan |
City | Tsukuba |
Period | 12/7/16 → 12/9/16 |
Bibliographical note
Publisher Copyright:© Springer International Publishing AG 2016.
ASJC Scopus Subject Areas
- Theoretical Computer Science
- General Computer Science
Keywords
- Digital game-based learning
- Game design
- Heuristic evaluation
- Heuristic evaluation of playability
- Information literacy