Abstract
Among the many information literacy games that have been developed, evaluations have mostly relied on anecdotal quotations, or procedures which were neither systematic nor rigorous. This study adopted the heuristic evaluation method with end-users to evaluate an information literacy game for tertiary students. Participants identified problems with the game according to the Heuristic Evaluation of Playability framework. We proposed to extend the HEP framework by including two more categories on characters/graphics and pedagogical effectiveness.
Original language | English |
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Pages (from-to) | 1-4 |
Number of pages | 4 |
Journal | Proceedings of the Association for Information Science and Technology |
Volume | 53 |
Issue number | 1 |
DOIs | |
Publication status | Published - 2016 |
Externally published | Yes |
Bibliographical note
Publisher Copyright:Copyright © 2016 by Association for Information Science and Technology
ASJC Scopus Subject Areas
- General Computer Science
- Library and Information Sciences
Keywords
- Digital game-based learning
- game design
- heuristic evaluation
- Heuristic Evaluation of Playability
- information literacy