Heuristic evaluation of an information literacy game

Yan Ru Guo, Dion Hoe Lian Goh

Research output: Contribution to journalArticlepeer-review

3 Citations (Scopus)

Abstract

Among the many information literacy games that have been developed, evaluations have mostly relied on anecdotal quotations, or procedures which were neither systematic nor rigorous. This study adopted the heuristic evaluation method with end-users to evaluate an information literacy game for tertiary students. Participants identified problems with the game according to the Heuristic Evaluation of Playability framework. We proposed to extend the HEP framework by including two more categories on characters/graphics and pedagogical effectiveness.

Original languageEnglish
Pages (from-to)1-4
Number of pages4
JournalProceedings of the Association for Information Science and Technology
Volume53
Issue number1
DOIs
Publication statusPublished - 2016
Externally publishedYes

Bibliographical note

Publisher Copyright:
Copyright © 2016 by Association for Information Science and Technology

ASJC Scopus Subject Areas

  • General Computer Science
  • Library and Information Sciences

Keywords

  • Digital game-based learning
  • game design
  • heuristic evaluation
  • Heuristic Evaluation of Playability
  • information literacy

Cite this