Abstract
This study examined the effects of exergames have on the elderly's exercise intentions, and analyzed the difference between young-old and old-old cohorts. A three-week quasi-experiment (N=24) was conducted. Results of a two-way ANOVA showed a significant positive change in exercise intentions among the young-old after playing exergames, whereas exercise intentions among the old-old remained unchanged. Another two-way ANOVA showed little significant interaction effects between exergames and gender. The paper further discussed the design implications and appropriate interventions which promote active ageing via exergames for the young-old and old-old cohorts.
Original language | English |
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Title of host publication | CHI EA 2016 |
Subtitle of host publication | #chi4good - Extended Abstracts, 34th Annual CHI Conference on Human Factors in Computing Systems |
Publisher | Association for Computing Machinery |
Pages | 2961-2968 |
Number of pages | 8 |
ISBN (Electronic) | 9781450340823 |
DOIs | |
Publication status | Published - May 7 2016 |
Externally published | Yes |
Event | 34th Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2016 - San Jose, United States Duration: May 7 2016 → May 12 2016 |
Publication series
Name | Conference on Human Factors in Computing Systems - Proceedings |
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Volume | 07-12-May-2016 |
Conference
Conference | 34th Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2016 |
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Country/Territory | United States |
City | San Jose |
Period | 5/7/16 → 5/12/16 |
Bibliographical note
Publisher Copyright:© 2016 Authors.
ASJC Scopus Subject Areas
- Software
- Human-Computer Interaction
- Computer Graphics and Computer-Aided Design
Keywords
- Exercise intention
- Exergames
- Two-way ANOVA
- Young-old and old-old