Abstract
Researchers have claimed that gamification adds to the workload of users, potentially influencing their perceptions of effort and performance expectancy negatively. Through an experimental study which compared a gamified and a non-gamified mobile app for crowdsourcing restaurant reviews, we found participants had similar perceptions of effort and performance expectancy, contrary to expectations,. Interestingly, participants perceived reviews in the gamified application to be more accurate. There were also more reviews made in the gamified application.
Original language | English |
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Pages (from-to) | 725-727 |
Number of pages | 3 |
Journal | Proceedings of the Association for Information Science and Technology |
Volume | 58 |
Issue number | 1 |
DOIs | |
Publication status | Published - 2021 |
Externally published | Yes |
Bibliographical note
Publisher Copyright:84 Annual Meeting of the Association for Information Science & Technology | Oct. 29 – Nov. 3, 2021 | Salt Lake City, UT. Author(s) retain copyright, but ASIS&T receives an exclusive publication license.
ASJC Scopus Subject Areas
- General Computer Science
- Library and Information Sciences
Keywords
- crowdsourcing
- effort expectancy
- Gamification
- performance expectancy
- user study