Abstract
Colorizing line art is a pivotal task in the production of hand-drawn cel animation. This typically involves digital painters using a paint bucket tool to manually color each segment enclosed by lines, based on RGB values predeter-mined by a color designer. This frame-by-frame process is both arduous and time-intensive. Current automated meth-ods mainly focus on segment matching. This technique mi-grates colors from a reference to the target frame by aligning features within line-enclosed segments across frames. However, issues like occlusion and wrinkles in animations often disrupt these direct correspondences, leading to mis-matches. In this work, we introduce a new learning-based inclusion matching pipeline, which directs the network to comprehend the inclusion relationships between segments rather than relying solely on direct visual correspondences. Our method features a two-stage pipeline that integrates a coarse color warping module with an inclusion matching module, enabling more nuanced and accurate colorization. To facilitate the training of our network, we also develope a unique dataset, referred to as PaintBucket-Character. This dataset includes rendered line arts alongside their colorized counterparts, featuring various 3D characters. Extensive experiments demonstrate the effectiveness and superiority of our method over existing techniques.
Original language | English |
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Pages (from-to) | 25544-25553 |
Number of pages | 10 |
Journal | Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition |
DOIs | |
Publication status | Published - 2024 |
Externally published | Yes |
Event | 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2024 - Seattle, United States Duration: Jun 16 2024 → Jun 22 2024 |
Bibliographical note
Publisher Copyright:© 2024 IEEE.
ASJC Scopus Subject Areas
- Software
- Computer Vision and Pattern Recognition
Keywords
- animation
- colorization
- image segmentation
- line art