Mixed reality classroom - Learning from entertainment

Wei Liu*, Adrian David Cheok, Charissa Lim Mei-Ling, Yin Leng Theng

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

57 Citations (Scopus)

Abstract

The new digital landscape is influencing and challenging conventional delivery modes in education. Mixed Reality (MR), one of the newest technologies explored in edutainment, promises the potential to revolutionise learning and teaching, making learners' experience more "engaging". In this paper, we will introduce a MR classroom developed for a local primary school in Singapore. Currently, two modules on Solar System and Plant System had been developed in our MR classroom, providing support for classroom teaching and self-learning. This novel, interesting learning experience is provided by combining tangible interactions and mixed reality technologies. History has shown us that as new technologies evolve, there is a need to carry out user studies as early as possible, to identify and address usability and usefulness issues. There is little known work carried out to understand students' acceptance of the MR technology for learning, and the factors pertinent to influence their intention to use it. A study on our MR classroom was conducted. Participants were surveyed on their perceptions towards the Plant Mixed Reality program. Preliminary results seemed to indicate participants' intention to use MR for learning, and it was influenced directly by perceived usefulness, and indirectly through perceived ease of use and social influence. The paper concludes with a discussion on design implications on MR systems.

Original languageEnglish
Title of host publicationDIMEA 2007
Subtitle of host publication2nd International Conference on Digital Interactive Media in Entertainment and Arts
Pages65-72
Number of pages8
DOIs
Publication statusPublished - 2007
Externally publishedYes
Event2nd International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2007 - Perth, WA, Australia
Duration: Sept 19 2007Sept 21 2007

Publication series

NameACM International Conference Proceeding Series
Volume274

Conference

Conference2nd International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2007
Country/TerritoryAustralia
CityPerth, WA
Period9/19/079/21/07

ASJC Scopus Subject Areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

Keywords

  • Edutainment
  • Mixed reality
  • Technology acceptance model
  • Virtual reality

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