Player acceptance of human computation games: An aesthetic perspective

Xiaohui Wang*, Dion Hoe Lian Goh, Ee Peng Lim, Adrian Wei Liang Vu

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)

Abstract

Human computation games (HCGs) are applications that use games to harness human intelligence to perform computations that cannot be effectively done by software systems alone. Despite their increasing popularity, insufficient research has been conducted to examine the predictors of player acceptance for HCGs. In particular, prior work underlined the important role of game enjoyment in predicting acceptance of entertainment technology without specifying its driving factors. This study views game enjoyment through a taxonomy of aesthetic experiences and examines the effect of aesthetic experience, usability and information quality on player acceptance of HCGs. Results showed that aesthetic experience and usability were important contributors of player acceptance. Implications of our study are discussed.

Original languageEnglish
Title of host publicationThe Emergence of Digital Libraries - Research and Practices - 16th International Conference on Asia-Pacific Digital Libraries, ICADL 2014, Proceedings
EditorsKulthida Tuamsuk, Adam Jatowt, Edie Rasmussen
PublisherSpringer Verlag
Pages233-242
Number of pages10
ISBN (Electronic)9783319128221
DOIs
Publication statusPublished - 2014
Externally publishedYes
Event16th International Conference on Asia-Pacific Digital Libraries, ICADL 2014 - Chiang Mai, Thailand
Duration: Nov 5 2014Nov 7 2014

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume8839
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference16th International Conference on Asia-Pacific Digital Libraries, ICADL 2014
Country/TerritoryThailand
CityChiang Mai
Period11/5/1411/7/14

Bibliographical note

Publisher Copyright:
© Springer International Publishing Switzerland 2014.

ASJC Scopus Subject Areas

  • Theoretical Computer Science
  • General Computer Science

Keywords

  • Acceptance
  • Aesthetic experience
  • Human computation games
  • Information quality
  • Usability

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