Abstract
Human computation games (HCGs) are applications that use games to harness human intelligence to perform computations that cannot be effectively done by software systems alone. Despite their increasing popularity, insufficient research has been conducted to examine the predictors of player acceptance for HCGs. In particular, prior work underlined the important role of game enjoyment in predicting acceptance of entertainment technology without specifying its driving factors. This study views game enjoyment through a taxonomy of aesthetic experiences and examines the effect of aesthetic experience, usability and information quality on player acceptance of HCGs. Results showed that aesthetic experience and usability were important contributors of player acceptance. Implications of our study are discussed.
Original language | English |
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Title of host publication | The Emergence of Digital Libraries - Research and Practices - 16th International Conference on Asia-Pacific Digital Libraries, ICADL 2014, Proceedings |
Editors | Kulthida Tuamsuk, Adam Jatowt, Edie Rasmussen |
Publisher | Springer Verlag |
Pages | 233-242 |
Number of pages | 10 |
ISBN (Electronic) | 9783319128221 |
DOIs | |
Publication status | Published - 2014 |
Externally published | Yes |
Event | 16th International Conference on Asia-Pacific Digital Libraries, ICADL 2014 - Chiang Mai, Thailand Duration: Nov 5 2014 → Nov 7 2014 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 8839 |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 16th International Conference on Asia-Pacific Digital Libraries, ICADL 2014 |
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Country/Territory | Thailand |
City | Chiang Mai |
Period | 11/5/14 → 11/7/14 |
Bibliographical note
Publisher Copyright:© Springer International Publishing Switzerland 2014.
ASJC Scopus Subject Areas
- Theoretical Computer Science
- General Computer Science
Keywords
- Acceptance
- Aesthetic experience
- Human computation games
- Information quality
- Usability