Abstract
Exercise games (exergames) are defined as the combination of exercise and interactive fitness games. The previous pilot study has found positive influences of exergaming on the psychological well-being of senior adults, and this study aims to further investigate the effects of exergaming playing on the elderly's motivation and attitude towards exergames, psychosocial well-being (sociability and loneliness), and intergenerational perception. A 2 (pre-test vs. Post-test) X 3 (play alone vs. Play with elderly vs. Play with youths) mixed quasiexperiment was conducted (N=317) in Singapore. Over 6 weeks' playing time, the elderly's attitude towards exergames, their perception towards youth, and sociability significantly increased. The elderly's level of loneliness significantly decreased over 6 weeks, Exergaming could be considered as a way of promoting healthy and active ageing.
Original language | English |
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Title of host publication | Proceedings - 2018 International Conference on Cyberworlds, CW 2018 |
Editors | Alexei Sourin, Olga Sourina, Marius Erdt, Christophe Rosenberger |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 288-291 |
Number of pages | 4 |
ISBN (Electronic) | 9781538673157 |
DOIs | |
Publication status | Published - Dec 26 2018 |
Externally published | Yes |
Event | 17th International Conference on Cyberworlds, CW 2018 - Singapore, Singapore Duration: Oct 3 2018 → Oct 5 2018 |
Publication series
Name | Proceedings - 2018 International Conference on Cyberworlds, CW 2018 |
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Conference
Conference | 17th International Conference on Cyberworlds, CW 2018 |
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Country/Territory | Singapore |
City | Singapore |
Period | 10/3/18 → 10/5/18 |
Bibliographical note
Publisher Copyright:©2018 IEEE.
ASJC Scopus Subject Areas
- Signal Processing
- Modelling and Simulation
- Computer Vision and Pattern Recognition
- Artificial Intelligence
Keywords
- Attitude
- Exergame
- Healthy and active ageing
- Motivation
- Psychosocial well-being