Promoting healthy and active ageing through exergames: Effects of exergames on senior adults' psychosocial well-being

Chen Li, Jinhui Li, Tan Phat Pham, Yin Leng Theng, Bing Xun Chia

Research output: Chapter in Book/Report/Conference proceedingConference contribution

11 Citations (Scopus)

Abstract

Exercise games (exergames) are defined as the combination of exercise and interactive fitness games. The previous pilot study has found positive influences of exergaming on the psychological well-being of senior adults, and this study aims to further investigate the effects of exergaming playing on the elderly's motivation and attitude towards exergames, psychosocial well-being (sociability and loneliness), and intergenerational perception. A 2 (pre-test vs. Post-test) X 3 (play alone vs. Play with elderly vs. Play with youths) mixed quasiexperiment was conducted (N=317) in Singapore. Over 6 weeks' playing time, the elderly's attitude towards exergames, their perception towards youth, and sociability significantly increased. The elderly's level of loneliness significantly decreased over 6 weeks, Exergaming could be considered as a way of promoting healthy and active ageing.

Original languageEnglish
Title of host publicationProceedings - 2018 International Conference on Cyberworlds, CW 2018
EditorsAlexei Sourin, Olga Sourina, Marius Erdt, Christophe Rosenberger
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages288-291
Number of pages4
ISBN (Electronic)9781538673157
DOIs
Publication statusPublished - Dec 26 2018
Externally publishedYes
Event17th International Conference on Cyberworlds, CW 2018 - Singapore, Singapore
Duration: Oct 3 2018Oct 5 2018

Publication series

NameProceedings - 2018 International Conference on Cyberworlds, CW 2018

Conference

Conference17th International Conference on Cyberworlds, CW 2018
Country/TerritorySingapore
CitySingapore
Period10/3/1810/5/18

Bibliographical note

Publisher Copyright:
©2018 IEEE.

ASJC Scopus Subject Areas

  • Signal Processing
  • Modelling and Simulation
  • Computer Vision and Pattern Recognition
  • Artificial Intelligence

Keywords

  • Attitude
  • Exergame
  • Healthy and active ageing
  • Motivation
  • Psychosocial well-being

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