Rational or irrational decision? examination on gamers' intention to purchase probability-type items

Young Nam Seo, Younbo Jung, Jeremy Sng, Jongmin Park*

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

7 Citations (Scopus)

Abstract

Expanding the theory of planned behavior (TPB) model with non-volitional factors, this study investigated determinants of purchase intention (PI) for probability-type items (PTI) in a popular mobile game. An online survey was conducted with 534 players of Summoners War. The overall results show that the PI of PTI is associated with both rational and impulsive factors. Specifically, the results of hierarchical regression analysis demonstrate that along with two TPB elements (attitude and perceived control), individual factors of self-control and general stress, as well as game-related factors of advancement, competition, purchase frequency and spending amount were all significant predictors of PTI PI. These non-volitional factors account for additional 18% of variance out of 48% total variance (R2 =. 48) in PI.

Original languageEnglish
Pages (from-to)603-615
Number of pages13
JournalInteracting with Computers
Volume31
Issue number6
DOIs
Publication statusPublished - Apr 23 2020
Externally publishedYes

Bibliographical note

Publisher Copyright:
© 2019 The Author(s) 2019. Published by Oxford University Press on behalf of The British Computer Society. All rights reserved. For Permissions, please email: journals.permissions@oup.com.

ASJC Scopus Subject Areas

  • Software
  • Human-Computer Interaction

Keywords

  • Impulsive buying
  • Play motivations
  • Probability-type items
  • Theory of planned behavior

Fingerprint

Dive into the research topics of 'Rational or irrational decision? examination on gamers' intention to purchase probability-type items'. Together they form a unique fingerprint.

Cite this