Self-tuning experience weighted attraction learning in games

Teck H. Ho*, Colin F. Camerer, Juin Kuan Chong

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

135 Citations (Scopus)

Abstract

Self-tuning experience weighted attraction (EWA) is a one-parameter theory of learning in games. It addresses a criticism that an earlier model (EWA) has too many parameters, by fixing some parameters at plausible values and replacing others with functions of experience so that they no longer need to be estimated. Consequently, it is econometrically simpler than the popular weighted fictitious play and reinforcement learning models. The functions of experience which replace free parameters "self-tune" over time, adjusting in a way that selects a sensible learning rule to capture subjects' choice dynamics. For instance, the self-tuning EWA model can turn from a weighted fictitious play into an averaging reinforcement learning as subjects equilibrate and learn to ignore inferior foregone payoffs. The theory was tested on seven different games, and compared to the earlier parametric EWA model and a one-parameter stochastic equilibrium theory (QRE). Self-tuning EWA does as well as EWA in predicting behavior in new games, even though it has fewer parameters, and fits reliably better than the QRE equilibrium benchmark.

Original languageEnglish
Pages (from-to)177-198
Number of pages22
JournalJournal of Economic Theory
Volume133
Issue number1
DOIs
Publication statusPublished - Mar 2007
Externally publishedYes

ASJC Scopus Subject Areas

  • Economics and Econometrics

Keywords

  • Experience weighted attraction
  • Fictitious play
  • Learning
  • Quantal response equilibrium
  • Reinforcement learning

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