Single or Multiplayer Mode? Examining the Effects of Exergames in Improving Physical Health and Well-Being Among Older Adults

Huanyu Bao, Sai G.S. Pai, Navrag B. Singh, Ben Tan Phat Pham, Sowmiya Meena Siva Subramaniam, Yin Leng Theng, Edmund W.J. Lee*

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

Objective: This study assesses the impact of single-player and multiplayer exergaming modes on improving exercise intentions, reduction of fear of falling, and emotional well-being among older adults, primarily from low socioeconomic status (SES) backgrounds—a group often underrepresented in exergame research. Method: We engaged 48 participants, primarily from low-SES communities in Singapore for a 4-week community-based exergaming intervention. Participants were divided into four groups as follows: (1) conventional exercise alone, (2) exergames alone, (3) exergames with a health coach, and (4) exergames with a peer. Using two-way repeated-measures ANOVA, we analyzed the effects of these interventions. Results: The findings revealed that all exergaming modes positively influenced exercise intentions, fear of falling, and emotional well-being to varying extents. Notably, exergaming with a health coach significantly improved participants’ exercise intentions and emotional well-being, underscoring the value of expert guidance in motivating and supporting older adults in adopting healthier lifestyles. Exergaming with a peer was most effective in reducing fear of falling, highlighting the importance of social support and peer interaction in addressing physical health concerns among this population. Conclusion: This study emphasizes the potential of tailored exergame interventions incorporating various social interactions to improve health outcomes for older adults, contributing to more inclusive health promotion strategies.

Original languageEnglish
JournalGames for health journal
DOIs
Publication statusAccepted/In press - 2024
Externally publishedYes

Bibliographical note

Publisher Copyright:
© Mary Ann Liebert, Inc.

ASJC Scopus Subject Areas

  • Health(social science)
  • Rehabilitation
  • Computer Science Applications
  • Public Health, Environmental and Occupational Health

Keywords

  • collaborative gameplay
  • exergames
  • health disparities
  • older adults

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