Social network games: The link between enjoyment and popularity

Alton Y.K. Chua, Snehasish Banerjee, Lee Chu Keong

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Despite the rapid proliferation of SNGs, the various factors of enjoyment and their influence on SNGs'popularity attract little research attention. Hence, the objective of this paper is two-fold. First, it attempts to formulate a theoretical framework that specifies the factors affecting enjoyment in SNGs. Second, it seeks to investigate the degree to which different enjoyment factors in the theoretical framework affect SNGs'popularity. On the basis of the literature, five enjoyment factors in SNGs, namely, emotion, control, immersion, social interaction and usability have been identified. The dataset comprised 100 randomly selected SNGs from a recommended list in Facebook. Enjoyment factors for each SNG were evaluated by a team of three coders while the popularity of each SNG was measured in terms of the number of Monthly Active Users reported in Facebook as of April 2012. The results from the regression analysis indicate that the five enjoyment factors collectively account for 54.80 % of variability in the popularity of SNGs. Furthermore, emotion, control and social interaction were significant antecedents of popularity. The paper concludes with a few limitations and offers some directions for future research.

Original languageEnglish
Title of host publicationProceedings of the IADIS International Conferences - Interfaces and Human Computer Interaction 2013, IHCI 2013 and Game and Entertainment Technologies 2013, GET 2013
Pages215-221
Number of pages7
Publication statusPublished - 2013
Externally publishedYes
EventIADIS International Conferences - Interfaces and Human Computer Interaction 2013, IHCI 2013 and Game and Entertainment Technologies 2013, GET 2013, Part of the IADIS Multi Conference on Computer Science and Information Systems 2013, MCCSIS 2013 - Prague, Czech Republic
Duration: Jul 22 2013Jul 24 2013

Publication series

NameProceedings of the IADIS International Conferences - Interfaces and Human Computer Interaction 2013, IHCI 2013 and Game and Entertainment Technologies 2013, GET 2013

Conference

ConferenceIADIS International Conferences - Interfaces and Human Computer Interaction 2013, IHCI 2013 and Game and Entertainment Technologies 2013, GET 2013, Part of the IADIS Multi Conference on Computer Science and Information Systems 2013, MCCSIS 2013
Country/TerritoryCzech Republic
CityPrague
Period7/22/137/24/13

ASJC Scopus Subject Areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

Keywords

  • Enjoyment
  • Monthly active users
  • Popularity
  • Social network games

Fingerprint

Dive into the research topics of 'Social network games: The link between enjoyment and popularity'. Together they form a unique fingerprint.

Cite this