The design of an information literacy game

Yan Ru Guo*, Dion Hoe Lian Goh

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

Information literacy (IL) has been of growing concern in education, at the workplace, and in daily life. The need for IL is also important for students, especially university students, as they routinely search for and synthesize information from multiple sources for various knowledge-intensive tasks such as writing a term paper. Given the infeasibility of face-to-face presentations to more than a fraction of students, digital technologies present an opportunity for librarians to reinvent the delivery of library services. Thus this study aims to design a digital IL game, by using participatory design approach. The data collected from the participatory designworkshop were analyzed based on GameFlow Model, and the result of one prototype is described. Implications of our work on game design are also discussed.

Original languageEnglish
Title of host publicationThe Emergence of Digital Libraries - Research and Practices - 16th International Conference on Asia-Pacific Digital Libraries, ICADL 2014, Proceedings
EditorsKulthida Tuamsuk, Adam Jatowt, Edie Rasmussen
PublisherSpringer Verlag
Pages354-364
Number of pages11
ISBN (Electronic)9783319128221
DOIs
Publication statusPublished - 2014
Externally publishedYes
Event16th International Conference on Asia-Pacific Digital Libraries, ICADL 2014 - Chiang Mai, Thailand
Duration: Nov 5 2014Nov 7 2014

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume8839
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference16th International Conference on Asia-Pacific Digital Libraries, ICADL 2014
Country/TerritoryThailand
CityChiang Mai
Period11/5/1411/7/14

Bibliographical note

Publisher Copyright:
© Springer International Publishing Switzerland 2014.

ASJC Scopus Subject Areas

  • Theoretical Computer Science
  • General Computer Science

Keywords

  • Digital games
  • Information literacy
  • Information search process
  • Low-fidelity prototype
  • Participatory design
  • Storyboard

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