Abstract
This study examined the role of competition in exercise video games to promote intrinsic motivation for exercise. The experiment was a 2 (Competitive exercise context: Competition vs. No competition) × 2 (Individual competitiveness: High vs. Low) between-subjects design. The results showed significant interaction effects of the independent variables on intrinsic motivation, mood, and evaluation of the exergame. That is, the competitive context provided positive exergame experiences to competitive individuals, whereas it had detrimental effects for less competitive participants. Implications and future directions are discussed.
Original language | English |
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Pages (from-to) | 1702-1708 |
Number of pages | 7 |
Journal | Computers in Human Behavior |
Volume | 29 |
Issue number | 4 |
DOIs | |
Publication status | Published - 2013 |
Externally published | Yes |
ASJC Scopus Subject Areas
- Arts and Humanities (miscellaneous)
- Human-Computer Interaction
- General Psychology
Keywords
- Competition
- Exergames
- Intrinsic motivation
- Video games