Abstract
Recent advances like StyleGAN have promoted the growth of controllable facial editing. To address its core challenge of attribute decoupling in a single latent space, attempts have been made to adopt dual-space GAN for better disentanglement of style and content representations. Nonetheless, these methods are still incompetent to obtain plausible editing results with high controllability, especially for complicated attributes. In this study, we highlight the importance of interaction in a dual-space GAN for more controllable editing. We propose TransEditor, a novel Transformer-based framework to enhance such interaction. Besides, we develop a new dual-space editing and inversion strategy to provide additional editing flexibility. Extensive experiments demonstrate the superiority of the proposed framework in image quality and editing capability, suggesting the effectiveness of TransEditor for highly controllable facial editing. Code and models are publicly available at https://github.com/BillyXYB/TransEditor.
Original language | English |
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Title of host publication | Proceedings - 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2022 |
Publisher | IEEE Computer Society |
Pages | 7673-7682 |
Number of pages | 10 |
ISBN (Electronic) | 9781665469463 |
DOIs | |
Publication status | Published - 2022 |
Externally published | Yes |
Event | 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2022 - New Orleans, United States Duration: Jun 19 2022 → Jun 24 2022 |
Publication series
Name | Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition |
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Volume | 2022-June |
ISSN (Print) | 1063-6919 |
Conference
Conference | 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2022 |
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Country/Territory | United States |
City | New Orleans |
Period | 6/19/22 → 6/24/22 |
Bibliographical note
Publisher Copyright:© 2022 IEEE.
ASJC Scopus Subject Areas
- Software
- Computer Vision and Pattern Recognition
Keywords
- Deep learning architectures and techniques
- Face and gestures
- Image and video synthesis and generation