TY - GEN
T1 - Understanding media violence from
T2 - 13th International Conference on Enterprise Information Systems, ICEIS 2011
AU - Jung, Younbo
PY - 2011
Y1 - 2011
N2 - In this study I investigated the effects of depicted character roles and wishful identification with the main character on aggression and game enjoyment among players in violent video games. The results (n = 36) showed that character roles (e.g., the police, gangster, and athlete) did not have any significant effect on post-game aggression. However, there was a significant association among depicted character roles, wishful identification, and game enjoyment. Implications in terms of the level of aggression, identification with the game character, and game enjoyment are discussed.
AB - In this study I investigated the effects of depicted character roles and wishful identification with the main character on aggression and game enjoyment among players in violent video games. The results (n = 36) showed that character roles (e.g., the police, gangster, and athlete) did not have any significant effect on post-game aggression. However, there was a significant association among depicted character roles, wishful identification, and game enjoyment. Implications in terms of the level of aggression, identification with the game character, and game enjoyment are discussed.
KW - Aggression
KW - Enjoyment
KW - Identification
KW - Role enactment
KW - Video game
KW - Violence
UR - http://www.scopus.com/inward/record.url?scp=84865136760&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84865136760&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:84865136760
SN - 9789898425560
T3 - ICEIS 2011 - Proceedings of the 13th International Conference on Enterprise Information Systems
SP - 261
EP - 266
BT - ICEIS 2011 - Proceedings of the 13th International Conference on Enterprise Information Systems
Y2 - 8 June 2011 through 11 June 2011
ER -