Understanding media violence from: A role-play perspective: Effects of various types of violent video games on players' cognitive aggression

Younbo Jung*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

In this study I investigated the effects of depicted character roles and wishful identification with the main character on aggression and game enjoyment among players in violent video games. The results (n = 36) showed that character roles (e.g., the police, gangster, and athlete) did not have any significant effect on post-game aggression. However, there was a significant association among depicted character roles, wishful identification, and game enjoyment. Implications in terms of the level of aggression, identification with the game character, and game enjoyment are discussed.

Original languageEnglish
Title of host publicationICEIS 2011 - Proceedings of the 13th International Conference on Enterprise Information Systems
Pages261-266
Number of pages6
EditionHCI/-
Publication statusPublished - 2011
Externally publishedYes
Event13th International Conference on Enterprise Information Systems, ICEIS 2011 - Beijing, China
Duration: Jun 8 2011Jun 11 2011

Publication series

NameICEIS 2011 - Proceedings of the 13th International Conference on Enterprise Information Systems
NumberHCI/-
Volume4 SAIC

Conference

Conference13th International Conference on Enterprise Information Systems, ICEIS 2011
Country/TerritoryChina
CityBeijing
Period6/8/116/11/11

ASJC Scopus Subject Areas

  • Information Systems and Management

Keywords

  • Aggression
  • Enjoyment
  • Identification
  • Role enactment
  • Video game
  • Violence

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