Will the experience of playing a violent role in a video game influence people's judgments of violent crimes?

Kwan Min Lee, Wei Peng, Julian Klein

Research output: Contribution to journalArticlepeer-review

16 Citations (Scopus)

Abstract

The present study investigates the impact of the experience of role playing a violent character in a video game on attitudes towards violent crimes and criminals. People who played the violent game were found to be more acceptable of crimes and criminals compared to people who did not play the violent game. More importantly, interaction effects were found such that people were more acceptable of crimes and criminals outside the game if the criminals were matched with the role they played in the game and the criminal actions were similar to the activities they perpetrated during the game. The results indicate that people's virtual experience through role-playing games can influence their attitudes and judgments of similar real-life crimes, especially if the crimes are similar to what they conducted while playing games. Theoretical and practical implications are discussed.

Original languageEnglish
Pages (from-to)1019-1023
Number of pages5
JournalComputers in Human Behavior
Volume26
Issue number5
DOIs
Publication statusPublished - Sept 2010
Externally publishedYes

ASJC Scopus Subject Areas

  • Arts and Humanities (miscellaneous)
  • Human-Computer Interaction
  • General Psychology

Keywords

  • Attitude towards crime
  • Computer game
  • Police crime
  • Role playing
  • Video game
  • Violence

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