Winning the game against fake news? Using games to inoculate adolescents and young adults in Singapore against fake news

Edson Tandoc, Seth Seet

Research output: Contribution to journalArticlepeer-review

4 Citations (Scopus)

Abstract

Guided by inoculation theory and studies that examined serious games as a form of intervention to inoculate individuals against fake news, this study tested the impact on college (n = 84) and junior high and secondary school (n = 30) students of a fake news computer game developed in Singapore. The findings were replicated across both samples: Those who played the game subsequently improved in their self-reported scores on perceiving fake news as a threat, skepticism toward information from social media, and being cautious about believing in information they encounter online. We also found that those who played the game scored higher in detecting fake news than those who did not play the game–consistent with the predicted effects of message inoculation.

Original languageEnglish
Pages (from-to)771-781
Number of pages11
JournalEstudios Sobre el Mensaje Periodistico
Volume29
Issue number4
DOIs
Publication statusPublished - 2023
Externally publishedYes

Bibliographical note

Publisher Copyright:
© 2023 Universidad Complutense de Madrid. All rights reserved.

ASJC Scopus Subject Areas

  • Cultural Studies
  • Communication

Keywords

  • Computer games
  • fake news
  • gamification
  • inoculation theory
  • Singapore

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