Computer Science
Human Computation
100%
Text Categorization
34%
Information Quality
32%
Content Creation
30%
Resource Discovery
26%
Online Environment
23%
Information Technology
23%
Knowledge Management
23%
Creating Content
19%
Mobile Application
17%
Questionnaire Survey
17%
Research Direction
15%
Multimedia Content
15%
Mobile Information
15%
Game Playing
15%
Annotation
15%
Collective Intelligence
15%
Influential Factor
15%
Deepfakes
15%
Usability Evaluation
13%
Sharing Application
11%
Collected Data
11%
Empirical Research
11%
Innovation Theory
11%
Information Retrieval Systems
11%
Influencing Factor
11%
Support Vector Machine
11%
Motivational Factor
10%
Web Page
9%
Perceived Output Quality
9%
Digital Education
8%
Intrinsic Motivation
8%
Competitive Game
8%
Visualization System
7%
Augmented Reality
7%
Smart City
7%
Group Discussion
7%
Relevance Model
7%
Satisfaction Model
7%
Educational Opportunities
7%
Video Tutorial
7%
Framing Effect
7%
Social Question
7%
Learning Materials
7%
Instructional Method
7%
Regression Method
7%
Past Experience
7%
mobile service
7%
Social Medium Technology
7%
Dependency Theory
7%
Keyphrases
Human Computation Games
34%
Content Sharing
30%
Social Tagging
19%
Mobile Content Sharing
17%
Text Categorization
17%
Pokemon
15%
Mobile Content Sharing Game
15%
Contribution Patterns
15%
Social Tags
15%
Pervasive Gaming
14%
Resource Discovery
13%
Entertainment
13%
Grieving
11%
Gaming Elements
11%
Microblog
10%
Virtual Rewards
10%
Information Quality
10%
Diffusion of Innovation Theory
10%
Michael Jackson
9%
Mobile Content
9%
Mobile Application
9%
Motivational Needs
9%
Homophily
8%
Opinion Leaders
8%
News Attributes
8%
Player Perceptions
8%
Image Tagging
8%
Zest
7%
Smart City
7%
Academic Papers
7%
Public Services
7%
Mobile Crowdsourcing Applications
7%
Location Detection
7%
Relationship Maintenance
7%
Media Capture
7%
Gamifying
7%
Need Satisfaction
7%
Misinformation Spreading
7%
Guided Intervention
7%
Misinformation
7%
Social Cognitive Theory
7%
Trafficked children
7%
Missing children
7%
Mandatory Use
7%
User Interaction Patterns
7%
Instagram
7%
Blended Learning
7%
Relevance Model
7%
Confidence Model
7%
Perceived Communication
7%