Computer Science
Annotation
15%
Augmented Reality
7%
Collected Data
11%
Collective Intelligence
15%
Competitive Game
8%
Content Creation
30%
Creating Content
19%
Deepfakes
15%
Dependency Theory
7%
Digital Education
8%
Educational Opportunities
7%
Empirical Research
11%
Framing Effect
7%
Game Playing
15%
Group Discussion
7%
Human Computation
100%
Influencing Factor
11%
Influential Factor
15%
Information Quality
32%
Information Retrieval Systems
11%
Information Technology
23%
Innovation Theory
11%
Instructional Method
7%
Intrinsic Motivation
8%
Knowledge Management
23%
Learning Materials
7%
Mobile Application
17%
Mobile Information
15%
mobile service
7%
Motivational Factor
10%
Multimedia Content
15%
Online Environment
23%
Past Experience
7%
Perceived Output Quality
9%
Questionnaire Survey
17%
Regression Method
7%
Relevance Model
7%
Research Direction
15%
Resource Discovery
26%
Satisfaction Model
7%
Sharing Application
11%
Smart City
7%
Social Medium Technology
7%
Social Question
7%
Support Vector Machine
11%
Text Categorization
34%
Usability Evaluation
13%
Video Tutorial
7%
Visualization System
7%
Web Page
9%
Keyphrases
Academic Papers
7%
Blended Learning
7%
Confidence Model
7%
Content Sharing
30%
Contribution Patterns
15%
Diffusion of Innovation Theory
10%
Entertainment
13%
Gamifying
7%
Gaming Elements
11%
Grieving
11%
Guided Intervention
7%
Homophily
8%
Human Computation Games
34%
Image Tagging
8%
Information Quality
10%
Instagram
7%
Location Detection
7%
Mandatory Use
7%
Media Capture
7%
Michael Jackson
9%
Microblog
10%
Misinformation
7%
Misinformation Spreading
7%
Missing children
7%
Mobile Application
9%
Mobile Content
9%
Mobile Content Sharing
17%
Mobile Content Sharing Game
15%
Mobile Crowdsourcing Applications
7%
Motivational Needs
9%
Need Satisfaction
7%
News Attributes
8%
Opinion Leaders
8%
Perceived Communication
7%
Pervasive Gaming
14%
Player Perceptions
8%
Pokemon
15%
Public Services
7%
Relationship Maintenance
7%
Relevance Model
7%
Resource Discovery
13%
Smart City
7%
Social Cognitive Theory
7%
Social Tagging
19%
Social Tags
15%
Text Categorization
17%
Trafficked children
7%
User Interaction Patterns
7%
Virtual Rewards
10%
Zest
7%