A study of motivations for using mobile content sharing games

Guanghao Low*, Dion Hoe Lian Goh, Chei Sian Lee

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

Applications blending games with mobile content sharing have recently attracted much interest. In this paper, we examine users' motivations for creating content in the context of Indagator, a mobile content sharing game. Studying motivations is important because a deeper understanding will help designers create compelling and impactful applications for users. We conducted an experiment where 28 participants used Indagator for a week to create content (annotations). Participants were also interviewed. All interview responses, and annotations generated (599) were manually examined and coded to ascertain motivations. Motivations for creating content include altruism, task performance, competitive play, killing time, reminder of experiences, self-presentation, and socializing. Additionally, games emerged as a motivator for sharing mobile content. Implications from our findings are discussed.

Original languageEnglish
Title of host publication2011 6th International Conference on Digital Information Management, ICDIM 2011
Pages258-263
Number of pages6
DOIs
Publication statusPublished - 2011
Externally publishedYes
Event2011 6th International Conference on Digital Information Management, ICDIM 2011 - var.pagings, Australia
Duration: Sept 26 2011Sept 28 2011

Publication series

Name2011 6th International Conference on Digital Information Management, ICDIM 2011

Conference

Conference2011 6th International Conference on Digital Information Management, ICDIM 2011
Country/TerritoryAustralia
Cityvar.pagings
Period9/26/119/28/11

ASJC Scopus Subject Areas

  • Information Systems
  • Information Systems and Management

Keywords

  • Mobile content sharing game
  • motivations
  • user study

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