A survey and typology of human computation games

Ei Pa Pa Pe-Than*, Dion Hoe Lian Goh, Chei Sian Lee

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Citations (Scopus)

Abstract

Human computation games (HCGs) can be seen as a paradigm that makes use of human brain power to solve computational problems as a byproduct of game play. In recent years, HCGs are increasing in popularity within various application areas which aim to harvest human problem solving skills by seamlessly integrating computational tasks into games. Thus, a proper system of describing such games is necessary in order to obtain a better understanding of the current body of work and identify new opportunities for future research directions. As a starting point, in this paper, we review existing literature on HCGs and present a typology consisting of 12 dimensions based on the key features of HCGs. With this typology, all HCGs could be classified and compared in a systematic manner.

Original languageEnglish
Title of host publicationProceedings of the 9th International Conference on Information Technology, ITNG 2012
Pages720-725
Number of pages6
DOIs
Publication statusPublished - 2012
Externally publishedYes
Event9th International Conference on Information Technology, ITNG 2012 - Las Vegas, NV, United States
Duration: Apr 16 2012Apr 18 2012

Publication series

NameProceedings of the 9th International Conference on Information Technology, ITNG 2012

Conference

Conference9th International Conference on Information Technology, ITNG 2012
Country/TerritoryUnited States
CityLas Vegas, NV
Period4/16/124/18/12

ASJC Scopus Subject Areas

  • Computer Networks and Communications

Keywords

  • Human computation game
  • social computing
  • survey
  • typology

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