An initial study of information behavior in Pokemon Go

Krishna Srinivasan, Marcus Lee Kiang Tan, Derrick Chin Kiat Peh, Dion Hoe Lian Goh, Chei Sian Lee

Research output: Contribution to journalArticlepeer-review

1 Citation (Scopus)

Abstract

This paper presents a preliminary study of issues pertaining to the information needs, sources and behaviors of Pokemon Go players. Participants were found to be passive in the fulfillment of their information needs and they expressed a willingness to share information with others.

Original languageEnglish
Pages (from-to)765-767
Number of pages3
JournalProceedings of the Association for Information Science and Technology
Volume56
Issue number1
DOIs
Publication statusPublished - Jan 2019
Externally publishedYes

Bibliographical note

Publisher Copyright:
Author(s) retain copyright, but ASIS&T receives an exclusive publication license

ASJC Scopus Subject Areas

  • General Computer Science
  • Library and Information Sciences

Keywords

  • information behavior
  • information needs
  • Information sources
  • mobile games
  • Pokemon Go

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