Evaluating game genres for tagging images

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Citations (Scopus)

Abstract

Applications that use games to harness human intelligence are increasing in popularity and such games are also known as Games With A Purpose (GWAP). Most GWAPs are collaborative in nature, requiring pairs of players to cooperate in a game to receive points. Competitive GWAPs, where players work against each other, are a more recent entrant, and have been argued to address shortcomings of collaborative GWAPs. In this paper, we focus on image tagging GWAPs where users play games to generate tags for images. Three versions were created: collaborative GWAP, competitive GWAP and a control application for manual tagging. The applications were evaluated to uncover users' preferences for these genres as well as the usefulness of the tags generated. Results suggest that the competitive GWAP outperformed the other two applications. Implications of the work are discussed.

Original languageEnglish
Title of host publicationNordiCHI 2010
Subtitle of host publicationExtending Boundaries - Proceedings of the 6th Nordic Conference on Human-Computer Interaction
Pages659-662
Number of pages4
DOIs
Publication statusPublished - 2010
Externally publishedYes
Event6th Nordic Conference on Human-Computer Interaction: Extending Boundaries, NordiCHI 2010 - Reykjavik, Iceland
Duration: Oct 16 2010Oct 20 2010

Publication series

NameNordiCHI 2010: Extending Boundaries - Proceedings of the 6th Nordic Conference on Human-Computer Interaction

Conference

Conference6th Nordic Conference on Human-Computer Interaction: Extending Boundaries, NordiCHI 2010
Country/TerritoryIceland
CityReykjavik
Period10/16/1010/20/10

ASJC Scopus Subject Areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction

Keywords

  • Games with a purpose
  • Human computation game
  • Image tagging
  • Social computing
  • User study

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