Abstract
Crowdsourcing applications enable mass collaboration on problem solving by distributing tasks to individual users. However, the success of crowdsourcing relies on active participation of the users and hence requires an effective incentive mechanism. This study presents an application prototype which utilises mobile crowdsourcing for a nationwide automated external defibrillator (AED) database and explores gamification as the sole incentive strategy on it. Based on motivational needs identified in selfdetermination theory (SDT), we conducted a survey study of 160 participants by examining the effects of the gamified mobile crowdsourcing application against a non-gamified version. Results of regression analyses reveal that the gamification influenced how motivational factors, including perceived value, competence and relatedness, drove users' usage intention of the application.
Original language | English |
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Title of host publication | 17th International Conference on Advances in Mobile Computing and Multimedia, MoMM2019 - Proceedings |
Editors | Pari Delir Haghighi, Ivan Luiz Salvadori, Matthias Steinbauer, Ismail Khalil, Gabriele Anderst-Kotsis |
Publisher | Association for Computing Machinery |
Pages | 207-211 |
Number of pages | 5 |
ISBN (Electronic) | 9781450371780 |
DOIs | |
Publication status | Published - Dec 2 2019 |
Externally published | Yes |
Event | 17th International Conference on Advances in Mobile Computing and Multimedia, MoMM2019 - Munich, Germany Duration: Dec 2 2019 → Dec 4 2019 |
Publication series
Name | ACM International Conference Proceeding Series |
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Conference
Conference | 17th International Conference on Advances in Mobile Computing and Multimedia, MoMM2019 |
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Country/Territory | Germany |
City | Munich |
Period | 12/2/19 → 12/4/19 |
Bibliographical note
Publisher Copyright:© 2019 ACM.
ASJC Scopus Subject Areas
- Software
- Human-Computer Interaction
- Computer Vision and Pattern Recognition
- Computer Networks and Communications
Keywords
- Gamification
- Motivation
- Public service crowdsourcing
- Self-Determination Theory
- User Perception