Games for crowdsourcing mobile content: An analysis of contribution patterns

Dion Hoe Lian Goh, Ei Pa Pa Pe-Than, Chei Sian Lee

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Crowdsourcing of mobile content through games is becoming a major way of populating information-rich online environments. A current research gap is that actual usage patterns of crowdsourcing games has been inadequately investigated. We address this gap by comparing content creation patterns in a game for crowdsourcing mobile content against a non-game version. Results show distinct differences in the types and distribution of content created.

Original languageEnglish
Title of host publicationJCDL 2016 - Proceedings of the 16th ACM/IEEE-CS Joint Conference on Digital Libraries
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages249-250
Number of pages2
ISBN (Electronic)9781450342292
DOIs
Publication statusPublished - Sept 1 2016
Externally publishedYes
Event16th ACM/IEEE-CS Joint Conference on Digital Libraries, JCDL 2016 - Newark, United States
Duration: Jun 19 2016Jun 23 2016

Publication series

NameProceedings of the ACM/IEEE Joint Conference on Digital Libraries
Volume2016-September
ISSN (Print)1552-5996

Conference

Conference16th ACM/IEEE-CS Joint Conference on Digital Libraries, JCDL 2016
Country/TerritoryUnited States
CityNewark
Period6/19/166/23/16

Bibliographical note

Publisher Copyright:
© 2016 ACM.

ASJC Scopus Subject Areas

  • General Engineering

Keywords

  • content analysis
  • Crowdsourcing games
  • mobile content

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