Information seeking in pokemon go: A preliminary study

Krishna Srinivasan, Marcus Lee Kiang Tan, Derrick Chin Kiat Peh, Dion Hoe Lian Goh, Chei Sian Lee

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

This paper presents a preliminary study of issues pertaining to the information needs and sources of Pokemon Go players. A semi-structured interview revealed three categories of information needs. Interestingly, participants were found to be passive in the fulfillment of their information needs, relying on friends, and online chat groups as major sources of information. There was also a surprisingly high trust in these information sources.

Original languageEnglish
Title of host publicationProceedings - 2019 ACM/IEEE Joint Conference on Digital Libraries, JCDL 2019
EditorsMaria Bonn, Dan Wu, Stephen J. Downie, Alain Martaus
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages376-377
Number of pages2
ISBN (Electronic)9781728115474
DOIs
Publication statusPublished - Jun 2019
Externally publishedYes
Event19th ACM/IEEE Joint Conference on Digital Libraries, JCDL 2019 - Urbana-Champaign, United States
Duration: Jun 2 2019Jun 6 2019

Publication series

NameProceedings of the ACM/IEEE Joint Conference on Digital Libraries
Volume2019-June
ISSN (Print)1552-5996

Conference

Conference19th ACM/IEEE Joint Conference on Digital Libraries, JCDL 2019
Country/TerritoryUnited States
CityUrbana-Champaign
Period6/2/196/6/19

Bibliographical note

Publisher Copyright:
© 2019 IEEE.

ASJC Scopus Subject Areas

  • General Engineering

Keywords

  • Information behavior
  • Information needs
  • Information sources
  • Mobile games
  • Pokemon Go

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