Abstract
This paper presents a preliminary study of issues pertaining to the information needs and sources of Pokemon Go players. A semi-structured interview revealed three categories of information needs. Interestingly, participants were found to be passive in the fulfillment of their information needs, relying on friends, and online chat groups as major sources of information. There was also a surprisingly high trust in these information sources.
Original language | English |
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Title of host publication | Proceedings - 2019 ACM/IEEE Joint Conference on Digital Libraries, JCDL 2019 |
Editors | Maria Bonn, Dan Wu, Stephen J. Downie, Alain Martaus |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 376-377 |
Number of pages | 2 |
ISBN (Electronic) | 9781728115474 |
DOIs | |
Publication status | Published - Jun 2019 |
Externally published | Yes |
Event | 19th ACM/IEEE Joint Conference on Digital Libraries, JCDL 2019 - Urbana-Champaign, United States Duration: Jun 2 2019 → Jun 6 2019 |
Publication series
Name | Proceedings of the ACM/IEEE Joint Conference on Digital Libraries |
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Volume | 2019-June |
ISSN (Print) | 1552-5996 |
Conference
Conference | 19th ACM/IEEE Joint Conference on Digital Libraries, JCDL 2019 |
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Country/Territory | United States |
City | Urbana-Champaign |
Period | 6/2/19 → 6/6/19 |
Bibliographical note
Publisher Copyright:© 2019 IEEE.
ASJC Scopus Subject Areas
- General Engineering
Keywords
- Information behavior
- Information needs
- Information sources
- Mobile games
- Pokemon Go