Abstract
Using the uses and gratifications (UnG) theory, this paper explores the gratification factors for which people contribute and retrieve mobile content. Through the deployment of MobiTOP, a mobile content sharing application, it was found that perceived gratification factors for mobile content contribution were different from those for mobile content retrieval. In particular, factors which had significant positive effects on content contribution stemmed from leisure/entertainment and easy access. Factors fuelling content retrieval included the efficient provision of information resources/services and the need for high quality information, both of which tend to be information-centric. Interestingly, gratification factors for mobile content contribution were also found to have significant effects on mobile content retrieval intention and vice versa. Specifically, the access gratification factor had a significant positive effect on content retrieval intention while the self-gratification factor for content contribution had a significant negative effect on content retrieval intention.
Original language | English |
---|---|
Pages (from-to) | 13-22 |
Number of pages | 10 |
Journal | Information Processing and Management |
Volume | 48 |
Issue number | 1 |
DOIs | |
Publication status | Published - Jan 2012 |
Externally published | Yes |
ASJC Scopus Subject Areas
- Information Systems
- Media Technology
- Computer Science Applications
- Management Science and Operations Research
- Library and Information Sciences
Keywords
- Mobile content sharing application
- Mobile phone
- Uses and gratifications paradigm