Motivational difference across gameplay mechanics: An investigation in crowdsourcing mobile content

Ei Pa Pa Pe-Than*, Dion Hoe Lian Goh, Chei Sian Lee

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The convergence of crowdsoucing and gaming has led to the rise of new game genres that leverage the collective intelligence of online players. These are called crowdsourcing games, and they have become a viable option for garnering georeferenced metadata for digital library projects. Understanding the phenomenon of these games requires consideration of gameplay mechanics and their effects on players’ motivations. Given the scarcity of research in this area, this study investigates how gameplay mechanics—collaboration and competition—influence motivations for playing and sharing mobile content. We conducted a between-subjects experiment using a non-game app and two virtual-pet-themed games with the collaborative and competitive mechanics respectively. Results indicate that crowdsourcing games lead to a higher level of enjoyment, immersion, and socializing. Moreover, the collaborative and competitive games were found to differ with respect to achievement, relaxation, task efficiency, and skills development.

Original languageEnglish
Title of host publicationDigital Libraries
Subtitle of host publicationData, Information, and Knowledge for Digital Lives - 19th International Conference on Asia-Pacific Digital Libraries, ICADL 2017, Proceedings
EditorsSally Jo Cunningham, Songphan Choemprayong, Fabio Crestani
PublisherSpringer Verlag
Pages185-196
Number of pages12
ISBN (Print)9783319702315
DOIs
Publication statusPublished - 2017
Externally publishedYes
Event19th International Conference on Asia-Pacific Digital Libraries, ICADL 2017 - Bangkok, Thailand
Duration: Nov 13 2017Nov 15 2017

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10647 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference19th International Conference on Asia-Pacific Digital Libraries, ICADL 2017
Country/TerritoryThailand
CityBangkok
Period11/13/1711/15/17

Bibliographical note

Publisher Copyright:
© 2017, Springer International Publishing AG.

ASJC Scopus Subject Areas

  • Theoretical Computer Science
  • General Computer Science

Keywords

  • Collaboration
  • Competition
  • Crowdsourcing games
  • Gameplay mechanics
  • Human computation
  • Mobile content
  • Motivation

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