Abstract
The convergence of crowdsoucing and gaming has led to the rise of new game genres that leverage the collective intelligence of online players. These are called crowdsourcing games, and they have become a viable option for garnering georeferenced metadata for digital library projects. Understanding the phenomenon of these games requires consideration of gameplay mechanics and their effects on players’ motivations. Given the scarcity of research in this area, this study investigates how gameplay mechanics—collaboration and competition—influence motivations for playing and sharing mobile content. We conducted a between-subjects experiment using a non-game app and two virtual-pet-themed games with the collaborative and competitive mechanics respectively. Results indicate that crowdsourcing games lead to a higher level of enjoyment, immersion, and socializing. Moreover, the collaborative and competitive games were found to differ with respect to achievement, relaxation, task efficiency, and skills development.
Original language | English |
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Title of host publication | Digital Libraries |
Subtitle of host publication | Data, Information, and Knowledge for Digital Lives - 19th International Conference on Asia-Pacific Digital Libraries, ICADL 2017, Proceedings |
Editors | Sally Jo Cunningham, Songphan Choemprayong, Fabio Crestani |
Publisher | Springer Verlag |
Pages | 185-196 |
Number of pages | 12 |
ISBN (Print) | 9783319702315 |
DOIs | |
Publication status | Published - 2017 |
Externally published | Yes |
Event | 19th International Conference on Asia-Pacific Digital Libraries, ICADL 2017 - Bangkok, Thailand Duration: Nov 13 2017 → Nov 15 2017 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 10647 LNCS |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 19th International Conference on Asia-Pacific Digital Libraries, ICADL 2017 |
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Country/Territory | Thailand |
City | Bangkok |
Period | 11/13/17 → 11/15/17 |
Bibliographical note
Publisher Copyright:© 2017, Springer International Publishing AG.
ASJC Scopus Subject Areas
- Theoretical Computer Science
- General Computer Science
Keywords
- Collaboration
- Competition
- Crowdsourcing games
- Gameplay mechanics
- Human computation
- Mobile content
- Motivation