Performance and perceptions of human computation games for image tagging

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Applications that use games to harness human intelligence to perform various computational tasks are known as human computation games (HCGs). Most HCGs are collaborative in nature where players to cooperate to score points. Competitive versions, where players work against each other have been argued to address shortcomings of collaborative HCGs. However, there is yet little work done in understanding how different HCG genres affect players' perceptions and performance. In this paper, we focus on image tagging HCGs, where games are used to generate keywords for images. Three versions were created: collaborative HCG, competitive HCG and a control application for manual tagging. The applications were evaluated to examine the quality of the tags generated and users' perceptions of these genres. Results suggest while participants reported liking the collaborative and competitive HCGs over the control application, those using the latter seemed to generate better quality of tags.

Original languageEnglish
Title of host publication26th Annual ACM Symposium on Applied Computing, SAC 2011
Pages1124-1129
Number of pages6
DOIs
Publication statusPublished - 2011
Externally publishedYes
Event26th Annual ACM Symposium on Applied Computing, SAC 2011 - TaiChung, Taiwan, Province of China
Duration: Mar 21 2011Mar 24 2011

Publication series

NameProceedings of the ACM Symposium on Applied Computing

Conference

Conference26th Annual ACM Symposium on Applied Computing, SAC 2011
Country/TerritoryTaiwan, Province of China
CityTaiChung
Period3/21/113/24/11

ASJC Scopus Subject Areas

  • Software

Keywords

  • human computation games
  • image tagging
  • user study

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