TY - GEN
T1 - Performance and perceptions of human computation games for image tagging
AU - Goh, Dion H.
AU - Lee, Chei Sian
AU - Chua, Alton Y.K.
PY - 2011
Y1 - 2011
N2 - Applications that use games to harness human intelligence to perform various computational tasks are known as human computation games (HCGs). Most HCGs are collaborative in nature where players to cooperate to score points. Competitive versions, where players work against each other have been argued to address shortcomings of collaborative HCGs. However, there is yet little work done in understanding how different HCG genres affect players' perceptions and performance. In this paper, we focus on image tagging HCGs, where games are used to generate keywords for images. Three versions were created: collaborative HCG, competitive HCG and a control application for manual tagging. The applications were evaluated to examine the quality of the tags generated and users' perceptions of these genres. Results suggest while participants reported liking the collaborative and competitive HCGs over the control application, those using the latter seemed to generate better quality of tags.
AB - Applications that use games to harness human intelligence to perform various computational tasks are known as human computation games (HCGs). Most HCGs are collaborative in nature where players to cooperate to score points. Competitive versions, where players work against each other have been argued to address shortcomings of collaborative HCGs. However, there is yet little work done in understanding how different HCG genres affect players' perceptions and performance. In this paper, we focus on image tagging HCGs, where games are used to generate keywords for images. Three versions were created: collaborative HCG, competitive HCG and a control application for manual tagging. The applications were evaluated to examine the quality of the tags generated and users' perceptions of these genres. Results suggest while participants reported liking the collaborative and competitive HCGs over the control application, those using the latter seemed to generate better quality of tags.
KW - human computation games
KW - image tagging
KW - user study
UR - http://www.scopus.com/inward/record.url?scp=79959285416&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=79959285416&partnerID=8YFLogxK
U2 - 10.1145/1982185.1982433
DO - 10.1145/1982185.1982433
M3 - Conference contribution
AN - SCOPUS:79959285416
SN - 9781450301138
T3 - Proceedings of the ACM Symposium on Applied Computing
SP - 1124
EP - 1129
BT - 26th Annual ACM Symposium on Applied Computing, SAC 2011
T2 - 26th Annual ACM Symposium on Applied Computing, SAC 2011
Y2 - 21 March 2011 through 24 March 2011
ER -